ID #28130
Weapon
Avenger [2]
Buy Price: N/A
Sell Price: N/A
A Two-Handed axe created by top class blacksmith whose had revenge desire.
It resonates with Ancient Hero's Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
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Refine Level +9:
Increases damage of Axe Boomerang by 40%.
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Refine Level +11:
Increases Physical Damage against enemies of all size monsters by 15%.
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When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks.
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Indestructible in battle
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Type: Two-Handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
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Requirement:
Base Level 100
Mechanic
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +9:
Increases damage of Axe Boomerang by 40%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of all size monsters by 15%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Mechanic
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Basic Information
Type
Weapon
Weight
6000
Range
1
Acquisition method
Equipment reform
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus2 bSkillAtk,"NC_AXETORNADO",.@r/3*10; } if (.@r>=9) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; }
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>=2) {
bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
bonus2 bSkillAtk,"NC_AXETORNADO",.@r/3*10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
}
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}