ID #28046
Weapon
Royal Katar [2]
Buy Price: N/A
Sell Price: N/A
A beautiful Katar used in the Glastheim as decoration.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
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ATK +5%
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For each Refine Level:
ATK +5
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Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%.
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Refine Level +11:
Increases Physical Damage against enemies of Undead and Angel race by 20%.
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When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds.
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Total Refine Level of entire set at least +30:
Increases Physical Damage against enemies of Holy and Undead elemental by 20%.
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Type: Katar
Attack: 200
Weight: 150
Weapon Level: 4
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Requirement:
Base Level 170
Guillotine Cross
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +5
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds.
_______________________
Total Refine Level of entire set at least +30:
Increases Physical Damage against enemies of Holy and Undead elemental by 20%.
_______________________
Type: Katar
Attack: 200
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
Basic Information
Type
Weapon
Weight
1500
Range
1
Job Requirements
Assassin
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bAtkRate,5; bonus bBaseAtk,5*.@r; if (.@r>=9) { bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",20; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; } if (.@r>=11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; }
.@r = getrefine();
bonus bAtkRate,5;
bonus bBaseAtk,5*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",20;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
}