ID #28045
Weapon
Bolt Crusher [2]
Buy Price: N/A
Sell Price: N/A
This tool, which used to cut all kinds of metals in the Einbech mine
thanks to it's excellent cutting power, has been improved for combat.
_______________________
ATK +10%
_______________________
Increases damage of Rolling Cutter by 10%.
_______________________
Refine Level +7:
ATK +60
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
_______________________
Type: Katar
Attack: 300
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
thanks to it's excellent cutting power, has been improved for combat.
_______________________
ATK +10%
_______________________
Increases damage of Rolling Cutter by 10%.
_______________________
Refine Level +7:
ATK +60
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
_______________________
Type: Katar
Attack: 300
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Guillotine Cross
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint15
- Weapon Upgrade Stone(High) × 100
- Mjolnir's Energy × 100
- Mjolnir's Treasure × 50
- Shadowdecon × 150
- Dynite × 100
Basic Information
Type
Weapon
Weight
2000
Range
1
Acquisition method
Equipment reform
Job Requirements
Assassin
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,60; } if (.@r>=9) { bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; }
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,60;
}
if (.@r>=9) {
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
}