ID #28040
Weapon
Sealed Katar of Shiver [2]
Buy Price: N/A
Sell Price: N/A
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases Critical Damage by 4%.
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Refine Level +7:
Increases Physical Damage against enemies of Demi-Human and Brute race by 15%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Increases Physical Damage against enemies of Demi-Human and Brute race by 20%.
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Type: Katar
Attack: 185
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 99
Guillotine Cross
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 4%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Demi-Human and Brute race by 15%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases Physical Damage against enemies of Demi-Human and Brute race by 20%.
_______________________
Type: Katar
Attack: 185
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 99
Guillotine Cross
Basic Information
Type
Weapon
Range
1
Job Requirements
Assassin
Yes
Requirements
Weapon Level
4
Min Level
99
Scripts
Script .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bCritAtkRate,4*(.@r/3); if (.@r>=9) { bonus2 bAddRace,RC_Brute,35; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bAddRace,RC_Player_Doram,35; bonus bAspdRate,10; } else if (.@r>=7) { bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; }
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus bCritAtkRate,4*(.@r/3);
if (.@r>=9) {
bonus2 bAddRace,RC_Brute,35;
bonus2 bAddRace,RC_DemiHuman,35;
bonus2 bAddRace,RC_Player_Human,35;
bonus2 bAddRace,RC_Player_Doram,35;
bonus bAspdRate,10;
}
else if (.@r>=7) {
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Player_Human,15;
bonus2 bAddRace,RC_Player_Doram,15;
}