ID #28039
Weapon
Katar of Shiver [2]
Buy Price: N/A
Sell Price: N/A
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.
It resonates with Ancient Hero's Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases Critical Damage by 4%.
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Refine Level +7:
Increases Physical Damage against enemies of Demi-Human and Brute race by 15%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Increases Physical Damage against enemies of Demi-Human and Brute race by 20%.
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When equipped with Ancient Hero's Boots:
Random chance to increase LUK +20 and critical damage +10% for 7 sec when dealing physical damage.
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Type: Katar
Attack: 185
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 100
Guillotine Cross
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 4%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of Demi-Human and Brute race by 15%.
_______________________
Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
Refine Level +11:
Increases Physical Damage against enemies of Demi-Human and Brute race by 20%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase LUK +20 and critical damage +10% for 7 sec when dealing physical damage.
_______________________
Type: Katar
Attack: 185
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 100
Guillotine Cross
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Basic Information
Type
Weapon
Weight
1200
Range
1
Acquisition method
Equipment reform
Job Requirements
Assassin
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bBaseAtk,(.@r/2)*10; bonus bCritAtkRate,(.@r/3)*4; if (.@r>=7) { .@val = 15; if (.@r>=11) .@val += 20; bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; bonus2 bAddRace,RC_Brute,.@val; bonus2 bAddRace,RC_Player_Doram,.@val; } if (.@r>=9) bonus bAspdRate,10;
.@r = getrefine();
bonus bBaseAtk,(.@r/2)*10;
bonus bCritAtkRate,(.@r/3)*4;
if (.@r>=7) {
.@val = 15;
if (.@r>=11)
.@val += 20;
bonus2 bAddRace,RC_DemiHuman,.@val;
bonus2 bAddRace,RC_Player_Human,.@val;
bonus2 bAddRace,RC_Brute,.@val;
bonus2 bAddRace,RC_Player_Doram,.@val;
}
if (.@r>=9)
bonus bAspdRate,10;