ID #26176
Weapon
Karlite Staff [1]
Buy Price: N/A
Sell Price: N/A
Type: Weapon
Attack: 110
Weight: 800
Slots: 1
Weapon level: 4
Required level: 70
Attack: 110
Weight: 800
Slots: 1
Weapon level: 4
Required level: 70
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
800
Range
1
Job Requirements
Mage
Yes
Sage
Yes
Soul Linker
Yes
Wizard
Yes
Requirements
Weapon Level
4
Min Level
70
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bInt,3; if (.@r>=5) { bonus bMatkRate,2; bonus bAspd,1; } if (.@r>=7) { bonus bMatk,10; bonus2 bSkillAtk,"SL_SMA",20; } if (.@r>=9) { bonus bMatk,20; bonus2 bVariableCastrate,"SL_SMA",-20; skill "HW_GRAVITATION",5; } if (.@r>=10) { bonus bMatkRate,3; bonus bMaxHP,700; bonus2 bMagicAtkEle,Ele_Dark,2; bonus2 bMagicAtkEle,Ele_Earth,2; bonus2 bMagicAtkEle,Ele_Fire,2; bonus2 bMagicAtkEle,Ele_Ghost,2; bonus2 bMagicAtkEle,Ele_Holy,2; bonus2 bMagicAtkEle,Ele_Water,2; bonus2 bMagicAtkEle,Ele_Wind,2; } if (.@r>=12) { bonus bDelayrate,-5; bonus2 bMagicAtkEle,Ele_Dark,3; bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Fire,3; bonus2 bMagicAtkEle,Ele_Ghost,3; bonus2 bMagicAtkEle,Ele_Holy,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bMagicAtkEle,Ele_Wind,3; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,3;
if (.@r>=5) {
bonus bMatkRate,2;
bonus bAspd,1;
}
if (.@r>=7) {
bonus bMatk,10;
bonus2 bSkillAtk,"SL_SMA",20;
}
if (.@r>=9) {
bonus bMatk,20;
bonus2 bVariableCastrate,"SL_SMA",-20;
skill "HW_GRAVITATION",5;
}
if (.@r>=10) {
bonus bMatkRate,3;
bonus bMaxHP,700;
bonus2 bMagicAtkEle,Ele_Dark,2;
bonus2 bMagicAtkEle,Ele_Earth,2;
bonus2 bMagicAtkEle,Ele_Fire,2;
bonus2 bMagicAtkEle,Ele_Ghost,2;
bonus2 bMagicAtkEle,Ele_Holy,2;
bonus2 bMagicAtkEle,Ele_Water,2;
bonus2 bMagicAtkEle,Ele_Wind,2;
}
if (.@r>=12) {
bonus bDelayrate,-5;
bonus2 bMagicAtkEle,Ele_Dark,3;
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Fire,3;
bonus2 bMagicAtkEle,Ele_Ghost,3;
bonus2 bMagicAtkEle,Ele_Holy,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
}