ID #26165
Weapon
Royal Cleric Staff [2]
Buy Price: N/A
Sell Price: N/A
A ceremonial staff used by the Glastheim Clerics.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
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Indestructible in battle
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MATK +170
MATK +5%
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For each Refine Level:
MATK +4
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Refine Level +9:
Increases damage of Adoramus by 20%.
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Refine Level +11:
Increases Magical Damage against monsters of Undead and Angel race by 20%.
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When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds.
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Total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental by 20%.
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Type: One-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 170
Archbishop
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against monsters of Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds.
_______________________
Total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental by 20%.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Archbishop
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Job Requirements
Priest
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bMatkRate,5; bonus bUnbreakableWeapon; bonus bMatk,4*.@r; if (.@r>=9) { bonus2 bSkillAtk,"AB_ADORAMUS",20; } if (.@r>=11) { bonus2 bMagicAddRace,RC_Undead,20; bonus2 bMagicAddRace,RC_Angel,20; }
.@r = getrefine();
bonus bMatkRate,5;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"AB_ADORAMUS",20;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Angel,20;
}