ID #26164
Weapon
Electric Fox-OS [2]
Buy Price: N/A
Sell Price: N/A
A foxtail-shaped machine made of numerous wires.
It seems that the use of micro-fine wires hits each other and dissipates static electricity.
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Indestructible in battle
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MATK +350
MATK +5%
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Refine Level +7:
Increases damage of Silvervine Stem Spear by 20%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%.
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Refine Level +11:
Increases damage of Catnip Meteor by 30%.
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Type: One-Handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 130
Summoner (Doram)
It seems that the use of micro-fine wires hits each other and dissipates static electricity.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear by 20%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%.
_______________________
Refine Level +11:
Increases damage of Catnip Meteor by 30%.
_______________________
Type: One-Handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Summoner (Doram)
Available from boxes
Equipment Reform
Available through the reform system OS_Weapon_Reform
- Weapon Upgrade Stone(Lower) × 70
- Mysterious Component × 200
- Cor Core × 40
Available through the reform system R_Ep17_Box
- Imperfect Rune × 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1200
Range
1
Acquisition method
Equipment reform
Requirements
Weapon Level
4
Min Level
130
Scripts
Script bonus bUnbreakableWeapon; bonus bMatkRate,5; .@r = getrefine(); if (.@r>=7) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; } if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=11) { bonus2 bSkillAtk,"SU_CN_METEOR",30; }
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
.@r = getrefine();
if (.@r>=7) {
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20;
}
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SU_CN_METEOR",30;
}