ID #26162
Weapon
Welding Wand [2]
Buy Price: N/A
Sell Price: N/A
Welding tool using magic power.
The ability to amplify the magic is excellent, it is also used for combat.
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Indestructible in battle
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MATK +200
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Increases Magical Damage with Neutral, Water and Fire element by 7%.
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Refine Level +7:
MATK +40
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Magical Damage with Neutral, Water and Fire element by additional 8%.
Magical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds.
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Refine Level +11:
Decreases After Skill Delay by 20%.
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Type: One-Handed Staff
Attack: 160
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 170
Magician and Soul Linker classes
The ability to amplify the magic is excellent, it is also used for combat.
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Indestructible in battle
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MATK +200
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Increases Magical Damage with Neutral, Water and Fire element by 7%.
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Refine Level +7:
MATK +40
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral, Water and Fire element by additional 8%.
Magical attacks have a chance to increase magical damage against all size enemies by 15% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
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Type: One-Handed Staff
Attack: 160
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 170
Magician and Soul Linker classes
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint11
- Weapon Upgrade Stone(High) × 100
- Mjolnir's Energy × 100
- Mjolnir's Treasure × 50
- Shadowdecon × 150
- Dynite × 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1200
Range
1
Acquisition method
Equipment reform
Job Requirements
Mage
Yes
Sage
Yes
Soul Linker
Yes
Wizard
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Neutral,7; bonus2 bMagicAtkEle,Ele_Fire,7; bonus2 bMagicAtkEle,Ele_Water,7; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bMatk,40; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,8; bonus2 bMagicAtkEle,Ele_Fire,8; bonus2 bMagicAtkEle,Ele_Water,8; autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,10000,BF_MAGIC; } if (.@r>=11) { bonus bDelayrate,-20; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Neutral,7;
bonus2 bMagicAtkEle,Ele_Fire,7;
bonus2 bMagicAtkEle,Ele_Water,7;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bMatk,40;
}
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,8;
bonus2 bMagicAtkEle,Ele_Fire,8;
bonus2 bMagicAtkEle,Ele_Water,8;
autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,10000,BF_MAGIC;
}
if (.@r>=11) {
bonus bDelayrate,-20;
}