ID #26154
Weapon
Spirit Pendulum [2]
Buy Price: N/A
Sell Price: N/A
It was used by a Soul Reaper with considerable spiritual power.
It is said that the sounds of the spirits are heard in the hands.
It resonates with Ancient Hero's Boots.
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MATK +160
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For each 2 Refine Levels:
MATK +10
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For each 3 Refine Levels:
MaxSP +2%
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Refine Level +7:
Increases damage of Espa by 15%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Eswhoo by 20%.
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When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage.
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Type: One-Handed Staff
Attack: 70
Weight: 110
Weapon Level: 4
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Requirement:
Base Level 100
Soul Reaper
It is said that the sounds of the spirits are heard in the hands.
It resonates with Ancient Hero's Boots.
_______________________
MATK +160
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Eswhoo by 20%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage.
_______________________
Type: One-Handed Staff
Attack: 70
Weight: 110
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Soul Reaper
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1100
Range
1
Acquisition method
Equipment reform
Job Requirements
Soul Linker
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMatk,.@r*10; if (.@r>=3) bonus bMaxSPrate,.@r/3*2; if (.@r>=7) bonus2 bSkillAtk,"SP_SPA",15; if (.@r>=9) bonus bVariableCastrate,-10; if (.@r>=11) bonus2 bSkillAtk,"SP_SWHOO",20;
.@r = getrefine(); bonus bMatk,.@r*10; if (.@r>=3) bonus bMaxSPrate,.@r/3*2; if (.@r>=7) bonus2 bSkillAtk,"SP_SPA",15; if (.@r>=9) bonus bVariableCastrate,-10; if (.@r>=11) bonus2 bSkillAtk,"SP_SWHOO",20;