ID #26150
Weapon
Abyss Foxtail [1]
Buy Price: N/A
Sell Price: N/A
A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different.
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MATK +180
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For each Refine Level:
Increases Healing skills effectiveness by 2%.
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Refine Level +7:
ATK +5%, MATK +5%
Decreases damage taken from Players by 5%.
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Refine Level +9:
ATK +5%, MATK +5%
Decreases damage taken from Players by additional 5%.
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When compounded with Labyrinth Doppelganger Card:
Increases Attack Speed (decreases After Attack Delay by 10%).
ATK +10%
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When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases Damage against monsters of all elements by 15%.
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Indestructible in battle
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Type: One-Handed Staff
Attack: 150
Weight: 40
Weapon Level: 4
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Requirement:
Base Level 165
Summoner (Doram)
Even if they look the same, their performance is different.
_______________________
MATK +180
_______________________
For each Refine Level:
Increases Healing skills effectiveness by 2%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%
Decreases damage taken from Players by 5%.
_______________________
Refine Level +9:
ATK +5%, MATK +5%
Decreases damage taken from Players by additional 5%.
_______________________
When compounded with Labyrinth Doppelganger Card:
Increases Attack Speed (decreases After Attack Delay by 10%).
ATK +10%
_______________________
When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases Damage against monsters of all elements by 15%.
_______________________
Indestructible in battle
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 40
Weapon Level: 4
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Requirement:
Base Level 165
Summoner (Doram)
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
400
Range
1
Requirements
Weapon Level
4
Min Level
165
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bHealPower,.@r*2; if (.@r>=7) { bonus2 bMagicAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; } if (.@r>=9) { bonus2 bMagicAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bHealPower,.@r*2;
if (.@r>=7) {
bonus2 bMagicAddClass,Class_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
bonus2 bMagicAddClass,Class_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}