ID #26144
Weapon
Mirage Foxtail [1]
Buy Price: N/A
Sell Price: N/A
A Diva Doxtail that has been mutated under the influence of the power of the labyrinth.
It is unknown what kind of material is refined, and even similar weapons have different performance.
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Attack Range: 5 cells
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MATK +180
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When Level 1 Soul Attack is learned:
ATK +20
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For each Refine Level:
Increases Healing skills effectiveness by 2%.
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Refine Level +7:
ATK +30, HIT +5
MATK +4%
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Refine Level +9:
ATK +30, HIT +5
MATK +4%
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When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
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Type: One-Handed Staff
Attack: 150
Weight: 40
Weapon Level: 4
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Requirement:
Base Level 150
Summoner (Doram)
It is unknown what kind of material is refined, and even similar weapons have different performance.
_______________________
Attack Range: 5 cells
_______________________
MATK +180
_______________________
When Level 1 Soul Attack is learned:
ATK +20
_______________________
For each Refine Level:
Increases Healing skills effectiveness by 2%.
_______________________
Refine Level +7:
ATK +30, HIT +5
MATK +4%
_______________________
Refine Level +9:
ATK +30, HIT +5
MATK +4%
_______________________
When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 40
Weapon Level: 4
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Requirement:
Base Level 150
Summoner (Doram)
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
400
Range
5
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); if (getskilllv("SU_SOULATTACK") == 1) { bonus bBaseAtk,20; } bonus bHealPower,2*.@r; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; bonus bMatkRate,4; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; bonus bMatkRate,4; }
.@r = getrefine();
if (getskilllv("SU_SOULATTACK") == 1) {
bonus bBaseAtk,20;
}
bonus bHealPower,2*.@r;
if (.@r>=7) {
bonus bBaseAtk,30;
bonus bHit,5;
bonus bMatkRate,4;
}
if (.@r>=9) {
bonus bBaseAtk,30;
bonus bHit,5;
bonus bMatkRate,4;
}