ID #26104
Weapon
Blue Staff [2]
Buy Price: N/A
Sell Price: N/A
A cane with the power of water.
It is said that the original performance can be demonstrated by regaining the power of Water.
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MATK +145
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Refine Level +7:
Increases Magical Damage against monsters of every monster race except Demon by 10%.
Increases Magical Damage against monsters of Fire elemental by 10%.
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Refine Level +9:
Increases Magical Damage against monsters of every monster race except Demon by additional 15%.
Increases Magical Damage against monsters of Fire elemental by additional 15%.
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Type: One-Handed Staff
Attack: 160
Weight: 100
Element: Water
Weapon Level: 3
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Requirement:
Base Level 50
Novice, Acolyte, Magician and Soul Linker
It is said that the original performance can be demonstrated by regaining the power of Water.
_______________________
MATK +145
_______________________
Refine Level +7:
Increases Magical Damage against monsters of every monster race except Demon by 10%.
Increases Magical Damage against monsters of Fire elemental by 10%.
_______________________
Refine Level +9:
Increases Magical Damage against monsters of every monster race except Demon by additional 15%.
Increases Magical Damage against monsters of Fire elemental by additional 15%.
_______________________
Type: One-Handed Staff
Attack: 160
Weight: 100
Element: Water
Weapon Level: 3
_______________________
Requirement:
Base Level 50
Novice, Acolyte, Magician and Soul Linker
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Job Requirements
Acolyte
Yes
Mage
Yes
Monk
Yes
Novice
Yes
Priest
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Wizard
Yes
Requirements
Weapon Level
3
Min Level
50
Scripts
Script .@r = getrefine(); bonus bAtkEle,Ele_Water; if (.@r>=7) { bonus2 bMagicAddRace,RC_Demon,10; bonus2 bMagicAddRace,RC_Formless,10; bonus2 bMagicAddEle,Ele_Fire,10; } if (.@r>=9) { bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Formless,15; bonus2 bMagicAddEle,Ele_Fire,15; }
.@r = getrefine();
bonus bAtkEle,Ele_Water;
if (.@r>=7) {
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddEle,Ele_Fire,10;
}
if (.@r>=9) {
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Formless,15;
bonus2 bMagicAddEle,Ele_Fire,15;
}