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ID #26007 Weapon

Illusion Spectral Spear [1]

Buy Price: N/A Sell Price: N/A
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
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Increases Physical Damage against enemies of Shadow element, Demon and Undead race by 20%.
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Decreases damage taken from Shadow element, Demon and Undead race by 10%.
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For each 2 Refine Levels:
Increases Physical Damage against enemies of Shadow element, Demon and Undead race by additional 3%.
Decreases damage taken from Shadow element, Demon and Undead race by additional 3%.
Restores 1 SP when defeating target with melee physical attacks.
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Gains 50 HP when defeating target with melee physical attacks.
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Random chance to inflict Confuse status on wielder when dealing physical damage.
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When equipped with Illusion Shoes:
Increases Attack Speed (decreases After Attack Delay by 8%).

Refine Level of Illusion Spectral Spear and Illusion Shoes each is +7 or higher:
Increases damage of Banishing Point by 20%.

Total Refine Level of entire set at least +18:
Increases Ranged Physical Damage by 10%.

Total Refine Level of entire set at least +22:
Increases damage of Banishing Point by 30%.
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Type: Two-Handed Spear
Attack: 240
Weight: 200
Weapon Level: 4
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Requirement:
Base Level 99
Swordman classes

Basic Information

Weapon
2000
3

Job Requirements

Yes
Yes
Yes

Requirements

4
99

Scripts

.@r = getrefine(); .@val = 3*(.@r/2); bonus2 bSubRace,RC_Undead,10+.@val; bonus2 bSubRace,RC_Demon,10+.@val; bonus2 bSubEle,Ele_Dark,10+.@val; bonus2 bAddEle,Ele_Dark,20+.@val; bonus2 bAddEle,Ele_Undead,20+.@val; bonus2 bAddRace,RC_Demon,20+.@val; bonus bHPGainValue,50; bonus bSPGainValue,(.@r/2); bonus2 bAddEff2,Eff_Confusion,1000;
.@r = getrefine();
.@val = 3*(.@r/2);
bonus2 bSubRace,RC_Undead,10+.@val;
bonus2 bSubRace,RC_Demon,10+.@val;
bonus2 bSubEle,Ele_Dark,10+.@val;
bonus2 bAddEle,Ele_Dark,20+.@val;
bonus2 bAddEle,Ele_Undead,20+.@val;
bonus2 bAddRace,RC_Demon,20+.@val;
bonus bHPGainValue,50;
bonus bSPGainValue,(.@r/2);
bonus2 bAddEff2,Eff_Confusion,1000;
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