ID #2576
Armor
Adventurer's Backpack [1]
Buy Price: N/A
Sell Price: N/A
A small backpack with essential items for adventure.
_______________________
Enables the use of Level 1 Greed.
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Base STR at least 90:
Refine Level +7:
ATK +20
Refine Level +9:
ATK +10
_______________________
Base INT at least 90:
Refine Level +7:
MATK +30
Refine Level +9:
MATK +20
_______________________
Base VIT at least 90:
Refine Level +7:
Decreases damage taken from Neutral elemental attacks by 10%
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Refine Level +9:
Decreases damage taken from Neutral elemental attacks by 5%.
_______________________
Base AGI at least 90:
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 8%)
_______________________
Refine Level +9:
ASPD +1
_______________________
Base DEX at least 90:
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 5%.
_______________________
Base LUK at least 90:
Refine Level +7:
Increases Critical Damage by 10%
_______________________
Refine Level +9:
Increases Critical Damage by 5%.
_______________________
Type: Garment
Defense: 20
Weight: 20
Armor Level: 1
_______________________
Requirement: None
_______________________
Enables the use of Level 1 Greed.
_______________________
Base STR at least 90:
Refine Level +7:
ATK +20
Refine Level +9:
ATK +10
_______________________
Base INT at least 90:
Refine Level +7:
MATK +30
Refine Level +9:
MATK +20
_______________________
Base VIT at least 90:
Refine Level +7:
Decreases damage taken from Neutral elemental attacks by 10%
_______________________
Refine Level +9:
Decreases damage taken from Neutral elemental attacks by 5%.
_______________________
Base AGI at least 90:
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 8%)
_______________________
Refine Level +9:
ASPD +1
_______________________
Base DEX at least 90:
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 5%.
_______________________
Base LUK at least 90:
Refine Level +7:
Increases Critical Damage by 10%
_______________________
Refine Level +9:
Increases Critical Damage by 5%.
_______________________
Type: Garment
Defense: 20
Weight: 20
Armor Level: 1
_______________________
Requirement: None
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
200
Defense
20
Requirements
Armor Level
1
Scripts
Script skill "BS_GREED",1; .@r = getrefine(); if (.@r>=7) { if (readparam(bStr)>=90) { bonus bBaseAtk,(.@r>=9)?30:20; } if (readparam(bInt)>=90) { bonus bMatk,(.@r>=9)?50:30; } if (readparam(bVit)>=90) { bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5; } if (readparam(bAgi)>=90) { bonus bAspdRate,8; if (.@r>=9) { bonus bAspd,1; } } if (readparam(bDex)>=90) { bonus bLongAtkRate,(.@r>=9)?10:5; } if (readparam(bLuk)>=90) { bonus bCritAtkRate,(.@r>=9)?15:10; } }
skill "BS_GREED",1;
.@r = getrefine();
if (.@r>=7) {
if (readparam(bStr)>=90) {
bonus bBaseAtk,(.@r>=9)?30:20;
}
if (readparam(bInt)>=90) {
bonus bMatk,(.@r>=9)?50:30;
}
if (readparam(bVit)>=90) {
bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5;
}
if (readparam(bAgi)>=90) {
bonus bAspdRate,8;
if (.@r>=9) {
bonus bAspd,1;
}
}
if (readparam(bDex)>=90) {
bonus bLongAtkRate,(.@r>=9)?10:5;
}
if (readparam(bLuk)>=90) {
bonus bCritAtkRate,(.@r>=9)?15:10;
}
}