ID #2524
Armor
Valkyrian Manteau [1]
Buy Price: N/A
Sell Price: N/A
A manteau that is worn by the Valkyries, Odin's battle maidens.
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When equipped by Mage, Archer and Acolyte classes:
Perfect Dodge +5
Increases Perfect Dodge by (Refine Level*2).
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When equipped by Swordman, Merchant and Thief classes:
Reflects 5% melee damage back to enemies.
Increases percentage of reflect damage by (Refine Level*2).
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When equipped with Valkyrie Helm, Valkyrie Armor and Valkyrie Shoes:
All Basic Stats +1
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Indestructible in battle
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Type: Garment
Defense: 10
Weight: 50
Armor Level: 1
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Requirement:
All Transcendent classes except Novice
_______________________
When equipped by Mage, Archer and Acolyte classes:
Perfect Dodge +5
Increases Perfect Dodge by (Refine Level*2).
_______________________
When equipped by Swordman, Merchant and Thief classes:
Reflects 5% melee damage back to enemies.
Increases percentage of reflect damage by (Refine Level*2).
_______________________
When equipped with Valkyrie Helm, Valkyrie Armor and Valkyrie Shoes:
All Basic Stats +1
_______________________
Indestructible in battle
_______________________
Type: Garment
Defense: 10
Weight: 50
Armor Level: 1
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Requirement:
All Transcendent classes except Novice
Monster Drops
Normal Drops
Valkyrie Randgris
Rate: 100%
Valkyrie Randgris
Rate: 100%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
10
Job Requirements
Acolyte
Yes
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Monk
Yes
Priest
Yes
Rogue
Yes
Sage
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Class Requirements
Upper
Yes
Requirements
Armor Level
1
Min Level
1
Scripts
Script bonus bUnbreakableGarment; .@r = getrefine(); if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bFlee2,5+(min(.@r,10)*2); else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bShortWeaponDamageReturn,5+(min(.@r,10)*2);
bonus bUnbreakableGarment; .@r = getrefine(); if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bFlee2,5+(min(.@r,10)*2); else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bShortWeaponDamageReturn,5+(min(.@r,10)*2);