ID #24730
ShadowGear
Major Auto Spell Shadow Earring
Buy Price: N/A
Sell Price: N/A
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
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ATK +3%
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For each 2 Refine Levels:
Increases Melee Physical Damage by 1%.
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Refine Level +9:
ASPD +1
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Refine Level +10:
Physical melee attacks have a 7% chance to auto-cast Level 7 Fatal Menace.
(If you learned a higher Level, it will auto cast that Level instead.)
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When equipped with Major Auto Spell Shadow Pendant:
ATK +2%
Total Refine Level of entire set at least +18:
Physical melee attacks have a 4% chance to auto-cast Level 4 Power Swing.
(If you learned a higher Level, it will auto cast that Level instead.)
Total Refine Level of entire set at least +20:
Physical melee attacks have a 8% chance to auto-cast Level 8 Power Swing.
(If you learned a higher Level, it will auto cast that Level instead.)
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Type: Shadow Earring
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Requirement: None
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ATK +3%
_______________________
For each 2 Refine Levels:
Increases Melee Physical Damage by 1%.
_______________________
Refine Level +9:
ASPD +1
_______________________
Refine Level +10:
Physical melee attacks have a 7% chance to auto-cast Level 7 Fatal Menace.
(If you learned a higher Level, it will auto cast that Level instead.)
_______________________
When equipped with Major Auto Spell Shadow Pendant:
ATK +2%
Total Refine Level of entire set at least +18:
Physical melee attacks have a 4% chance to auto-cast Level 4 Power Swing.
(If you learned a higher Level, it will auto cast that Level instead.)
Total Refine Level of entire set at least +20:
Physical melee attacks have a 8% chance to auto-cast Level 8 Power Swing.
(If you learned a higher Level, it will auto cast that Level instead.)
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Type: Shadow Earring
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Requirement: None
Available from boxes
Equipment Reform
Available through the reform system Shadow_Changer_NPC
Basic Information
Type
ShadowGear
Acquisition method
Equipment reform
Scripts
Script .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bAtkRate,3; bonus bShortAtkRate,(.@r/2); if (.@r>=9) { bonus bAspd,1; if (.@r>=10) { bonus5 bAutoSpell,"SC_FATALMENACE",max(getskilllv("SC_FATALMENACE"),7),70,BF_SHORT|BF_NORMAL,1; } }
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bAtkRate,3;
bonus bShortAtkRate,(.@r/2);
if (.@r>=9) {
bonus bAspd,1;
if (.@r>=10) {
bonus5 bAutoSpell,"SC_FATALMENACE",max(getskilllv("SC_FATALMENACE"),7),70,BF_SHORT|BF_NORMAL,1;
}
}