ID #24643
ShadowGear
Silvervine Shadow Earring
Buy Price: N/A
Sell Price: N/A
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
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Increases Magical Damage with Earth, Fire, Water and Wind element by 3%.
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Refine Level +7:
Increases Magical Damage with Earth, Fire, Water and Wind element by additional 3%.
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Refine Level +9:
Decreases Variable Casting Time by 5%.
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When equipped with Silvervine Shadow Pendant and Silvervine Shadow Shoes:
For each 2 Refine Levels of entire set:
Increases damage of Silvervine Stem Spear by 1%.
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When equipped with Doram Magical Shadow Armor:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
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Type: Shadow Earring
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Requirement:
Base Level 99
Summoner (Doram)
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Increases Magical Damage with Earth, Fire, Water and Wind element by 3%.
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Refine Level +7:
Increases Magical Damage with Earth, Fire, Water and Wind element by additional 3%.
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Refine Level +9:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Silvervine Shadow Pendant and Silvervine Shadow Shoes:
For each 2 Refine Levels of entire set:
Increases damage of Silvervine Stem Spear by 1%.
_______________________
When equipped with Doram Magical Shadow Armor:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
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Type: Shadow Earring
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Requirement:
Base Level 99
Summoner (Doram)
Available from boxes
Basic Information
Type
ShadowGear
Requirements
Min Level
99
Scripts
Script .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; } else if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Ghost,6; bonus2 bMagicAtkEle,Ele_Fire,6; bonus2 bMagicAtkEle,Ele_Earth,6; bonus2 bMagicAtkEle,Ele_Water,6; bonus2 bMagicAtkEle,Ele_Wind,6; } else { bonus2 bMagicAtkEle,Ele_Ghost,3; bonus2 bMagicAtkEle,Ele_Fire,3; bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bMagicAtkEle,Ele_Wind,3; }
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
else if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Ghost,6;
bonus2 bMagicAtkEle,Ele_Fire,6;
bonus2 bMagicAtkEle,Ele_Earth,6;
bonus2 bMagicAtkEle,Ele_Water,6;
bonus2 bMagicAtkEle,Ele_Wind,6;
}
else {
bonus2 bMagicAtkEle,Ele_Ghost,3;
bonus2 bMagicAtkEle,Ele_Fire,3;
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
}