ID #24539
ShadowGear
Katar Shadow Weapon
Buy Price: N/A
Sell Price: N/A
A pair of gloves that can draw the wearer's potential ability.
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Physical melee attacks have a chance to increase critical damage by 10% and physical damage against all sizes by 10% for 5 seconds.
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Refine Level +7:
Increases the chance to increase critical damage by additional 5% and physical damage against all sizes by additional 5% for 5 seconds.
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Refine Level +9:
Increases the duration of increased critical damage and physical damage against all sizes by additional 5 seconds.
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When equipped with Katar Shadow Pendant and Katar Shadow Earring:
For each Refine Level of entire set:
ATK +1
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When equipped with Guillotine Cross Shadow Shield:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
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Type: Shadow Weapon
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Requirement:
Base Level 99
Guillotine Cross
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Physical melee attacks have a chance to increase critical damage by 10% and physical damage against all sizes by 10% for 5 seconds.
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Refine Level +7:
Increases the chance to increase critical damage by additional 5% and physical damage against all sizes by additional 5% for 5 seconds.
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Refine Level +9:
Increases the duration of increased critical damage and physical damage against all sizes by additional 5 seconds.
_______________________
When equipped with Katar Shadow Pendant and Katar Shadow Earring:
For each Refine Level of entire set:
ATK +1
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When equipped with Guillotine Cross Shadow Shield:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
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Type: Shadow Weapon
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Requirement:
Base Level 99
Guillotine Cross
Available from boxes
Basic Information
Type
ShadowGear
Job Requirements
Assassin
Yes
Requirements
Min Level
99
Scripts
Script .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; if (.@r>=9) { autobonus "{ bonus2 bAddSize,Size_All,15; bonus bCritAtkRate,15; }",1,10000,BF_WEAPON; } else if (.@r>=7) { autobonus "{ bonus2 bAddSize,Size_All,15; bonus bCritAtkRate,15; }",1,5000,BF_WEAPON; } else { autobonus "{ bonus2 bAddSize,Size_All,10; bonus bCritAtkRate,10; }",1,5000,BF_WEAPON; }
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
autobonus "{ bonus2 bAddSize,Size_All,15; bonus bCritAtkRate,15; }",1,10000,BF_WEAPON;
}
else if (.@r>=7) {
autobonus "{ bonus2 bAddSize,Size_All,15; bonus bCritAtkRate,15; }",1,5000,BF_WEAPON;
}
else {
autobonus "{ bonus2 bAddSize,Size_All,10; bonus bCritAtkRate,10; }",1,5000,BF_WEAPON;
}