ID #24519
ShadowGear
Crimson Shadow Shield
Buy Price: N/A
Sell Price: N/A
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
Increases Magical Damage with Fire element by 3%.
_______________________
Refine Level +7:
Increases Magical Damage with Fire element by additional 3%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by additional 4%.
_______________________
When equipped with Crimson Shadow Armor and Crimson Shadow Shoes:
For each Refine Level of entire set:
Increases damage of Crimson Rock by 1%.
_______________________
When equipped with Warlock Shadow Weapon:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
_______________________
Type: Shadow Shield
_______________________
Requirement:
Base Level 99
Warlock
_______________________
Increases Magical Damage with Fire element by 3%.
_______________________
Refine Level +7:
Increases Magical Damage with Fire element by additional 3%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by additional 4%.
_______________________
When equipped with Crimson Shadow Armor and Crimson Shadow Shoes:
For each Refine Level of entire set:
Increases damage of Crimson Rock by 1%.
_______________________
When equipped with Warlock Shadow Weapon:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
_______________________
Type: Shadow Shield
_______________________
Requirement:
Base Level 99
Warlock
Available from boxes
Basic Information
Type
ShadowGear
Job Requirements
Wizard
Yes
Requirements
Min Level
99
Scripts
Script .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,10; } else if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,6; } else { bonus2 bMagicAtkEle,Ele_Fire,3; }
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,10;
}
else if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,6;
}
else {
bonus2 bMagicAtkEle,Ele_Fire,3;
}