ID #24509
ShadowGear
Vibrating Shadow Weapon
Buy Price: N/A
Sell Price: N/A
A pair of gloves that can draw the wearer's potential ability.
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Increases Magical Damage with Neutral element by 3%.
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Refine Level +7:
Increases Magical Damage with Neutral element by additional 3%.
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Refine Level +9:
Increases Magical Damage with Neutral element by additional 4%.
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When equipped with Reverberation Shadow Armor and Reverberation Shadow Shoes:
For each 2 Refine Levels of entire set:
Increases damage of Reverberation by 1%.
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When equipped with Minstrel Shadow Shield or Wanderer Shadow Shield:
Ignores physical and magical defense of every race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical and magical defense of every race, except Players, by additional 1%.
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Type: Shadow Weapon
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Requirement:
Base Level 99
Minstrel and Wanderer
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Increases Magical Damage with Neutral element by 3%.
_______________________
Refine Level +7:
Increases Magical Damage with Neutral element by additional 3%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral element by additional 4%.
_______________________
When equipped with Reverberation Shadow Armor and Reverberation Shadow Shoes:
For each 2 Refine Levels of entire set:
Increases damage of Reverberation by 1%.
_______________________
When equipped with Minstrel Shadow Shield or Wanderer Shadow Shield:
Ignores physical and magical defense of every race, except Players, by 40%.
For each Refine Level of entire set:
Ignores physical and magical defense of every race, except Players, by additional 1%.
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Type: Shadow Weapon
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Requirement:
Base Level 99
Minstrel and Wanderer
Available from boxes
Basic Information
Type
ShadowGear
Job Requirements
Bard/Dancer
Yes
Requirements
Min Level
99
Scripts
Script .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,10; } else if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,6; } else { bonus2 bMagicAtkEle,Ele_Neutral,3; }
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
}
else if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,6;
}
else {
bonus2 bMagicAtkEle,Ele_Neutral,3;
}