ID #24507
ShadowGear
Metallic Shadow Shield
Buy Price: N/A
Sell Price: N/A
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
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Increases Magical Damage with Neutral element by 3%.
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Refine Level +7:
Increases Magical Damage with Neutral element by additional 3%.
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Refine Level +9:
Increases Magical Damage with Neutral element by additional 4%.
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When equipped with Metallic Shadow Armor and Metallic Shadow Shoes:
For each Refine Level of entire set:
Increases damage of Metallic Sound by 1%.
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When equipped with Minstrel Shadow Weapon or Wanderer Shadow Weapon:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
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Type: Shadow Shield
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Requirement:
Base Level 99
Minstrel and Wanderer
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Increases Magical Damage with Neutral element by 3%.
_______________________
Refine Level +7:
Increases Magical Damage with Neutral element by additional 3%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral element by additional 4%.
_______________________
When equipped with Metallic Shadow Armor and Metallic Shadow Shoes:
For each Refine Level of entire set:
Increases damage of Metallic Sound by 1%.
_______________________
When equipped with Minstrel Shadow Weapon or Wanderer Shadow Weapon:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
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Type: Shadow Shield
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Requirement:
Base Level 99
Minstrel and Wanderer
Available from boxes
Basic Information
Type
ShadowGear
Job Requirements
Bard/Dancer
Yes
Requirements
Min Level
99
Scripts
Script .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,10; } else if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,6; } else { bonus2 bMagicAtkEle,Ele_Neutral,3; }
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
}
else if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,6;
}
else {
bonus2 bMagicAtkEle,Ele_Neutral,3;
}