ID #24491
ShadowGear
Adora Shadow Weapon
Buy Price: N/A
Sell Price: N/A
A pair of gloves that can draw the wearer's potential ability.
_______________________
Increases Magical Damage with Holy element by 3%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by additional 3%.
_______________________
Refine Level +9:
Increases Magical Damage with Holy element by additional 4%.
_______________________
When equipped with Adora Shadow Pendant and Adora Shadow Earring:
For each Refine Level of entire set:
Increases damage of Adoramus by 1%.
_______________________
When equipped with Arc Bishop Shadow Shield:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
_______________________
Type: Shadow Weapon
_______________________
Requirement:
Base Level 99
Archbishop
_______________________
Increases Magical Damage with Holy element by 3%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by additional 3%.
_______________________
Refine Level +9:
Increases Magical Damage with Holy element by additional 4%.
_______________________
When equipped with Adora Shadow Pendant and Adora Shadow Earring:
For each Refine Level of entire set:
Increases damage of Adoramus by 1%.
_______________________
When equipped with Arc Bishop Shadow Shield:
Ignores magical defense of enemies of all race, except Players, by 40%.
For each Refine Level of entire set:
Ignores magical defense of enemies of all race, except Players, by additional 1%.
_______________________
Type: Shadow Weapon
_______________________
Requirement:
Base Level 99
Archbishop
Available from boxes
Basic Information
Type
ShadowGear
Job Requirements
Priest
Yes
Requirements
Min Level
99
Scripts
Script .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Holy,10; } else if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,6; } else { bonus2 bMagicAtkEle,Ele_Holy,3; }
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Holy,10;
}
else if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,6;
}
else {
bonus2 bMagicAtkEle,Ele_Holy,3;
}