ID #24327
Shadowgear
Sigrun Shadow Shield
Buy Price: N/A
Sell Price: N/A
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
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VIT +1
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For each Refine Level:
DEF +5
MDEF +1
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When equipped by Swordman, Thief, Taekwon and Star Gladiator:
ASPD +1
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When equipped by Merchant, Archer and Gunslinger:
FLEE +15
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When equipped by Mage, Acolyte, Ninja and Soul Linker:
MaxSP +2%
Increases Healing skills effectiveness by 3%.
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When equipped by Novice and Doram:
Decreases Variable Casting Time by 5%.
MaxSP +300
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When equipped with Sigrun Shadow Armor:
Total Refine Level of entire set at least +17:
The effect of bonus stats increased by 100%.
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Type: Shadow Shield
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Requirement:
Gunslinger
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VIT +1
_______________________
For each Refine Level:
DEF +5
MDEF +1
_______________________
When equipped by Swordman, Thief, Taekwon and Star Gladiator:
ASPD +1
_______________________
When equipped by Merchant, Archer and Gunslinger:
FLEE +15
_______________________
When equipped by Mage, Acolyte, Ninja and Soul Linker:
MaxSP +2%
Increases Healing skills effectiveness by 3%.
_______________________
When equipped by Novice and Doram:
Decreases Variable Casting Time by 5%.
MaxSP +300
_______________________
When equipped with Sigrun Shadow Armor:
Total Refine Level of entire set at least +17:
The effect of bonus stats increased by 100%.
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Type: Shadow Shield
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Requirement:
Gunslinger
Available from boxes
Basic Information
Type
Shadowgear
Requirements
Min Level
1
Scripts
Script .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMdef,.@r; bonus bVit,1; bonus bDef,5*.@r; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bVariableCastrate,-5; bonus bMaxSP,300; }
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMdef,.@r;
bonus bVit,1;
bonus bDef,5*.@r;
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bAspd,1;
} else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bFlee,15;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMaxSPrate,2;
bonus bHealPower,3;
} else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bVariableCastrate,-5;
bonus bMaxSP,300;
}