ID #24326
Shadowgear
Sigrun Shadow Armor
Buy Price: N/A
Sell Price: N/A
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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LUK +1
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For each Refine Level:
HIT +1
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When equipped by Swordman, Thief, Taekwon and Star Gladiator:
ATK +15
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When equipped by Merchant, Archer and Gunslinger:
Increases Ranged Physical Damage by 3%.
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When equipped by Mage, Acolyte, Ninja and Soul Linker:
MATK +15
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When equipped by Novice and Doram:
Increases Attack Speed (decreases After Attack Delay by 5%).
MaxHP +1000
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When equipped with Sigrun Shadow Shield:
Total Refine Level of entire set at least +17:
The effect of bonus stats increased by 100%.
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Type: Shadow Armor
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Requirement: None
_______________________
LUK +1
_______________________
For each Refine Level:
HIT +1
_______________________
When equipped by Swordman, Thief, Taekwon and Star Gladiator:
ATK +15
_______________________
When equipped by Merchant, Archer and Gunslinger:
Increases Ranged Physical Damage by 3%.
_______________________
When equipped by Mage, Acolyte, Ninja and Soul Linker:
MATK +15
_______________________
When equipped by Novice and Doram:
Increases Attack Speed (decreases After Attack Delay by 5%).
MaxHP +1000
_______________________
When equipped with Sigrun Shadow Shield:
Total Refine Level of entire set at least +17:
The effect of bonus stats increased by 100%.
_______________________
Type: Shadow Armor
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Requirement: None
Available from boxes
Basic Information
Type
Shadowgear
Requirements
Min Level
1
Scripts
Script .@r = getrefine(); bonus bLuk,1; bonus bHit,.@r; bonus bMaxHP,.@r*10; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; }
.@r = getrefine();
bonus bLuk,1;
bonus bHit,.@r;
bonus bMaxHP,.@r*10;
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bBaseAtk,15;
} else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bLongAtkRate,3;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMatk,15;
} else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bAspdRate,5;
bonus bMaxHP,1000;
}