ID #2421
Armor
Valkyrian Shoes [1]
Buy Price: N/A
Sell Price: N/A
A pair of shoes worn by the Valkyries, Odin's battle maidens.
These shoes grow more powerful as the wearer improves his own abilities.
_______________________
When equipped by Mage, Archer and Acolyte classes:
MaxHP +(Base Level*5).
_______________________
When equipped by Swordman, Merchant and Thief classes:
MaxSP +(Job Level*2)
_______________________
Indestructible in battle
_______________________
Type: Shoes
Defense: 13
Weight: 50
Armor Level: 1
_______________________
Requirement:
All Transcendent classes except Novice
These shoes grow more powerful as the wearer improves his own abilities.
_______________________
When equipped by Mage, Archer and Acolyte classes:
MaxHP +(Base Level*5).
_______________________
When equipped by Swordman, Merchant and Thief classes:
MaxSP +(Job Level*2)
_______________________
Indestructible in battle
_______________________
Type: Shoes
Defense: 13
Weight: 50
Armor Level: 1
_______________________
Requirement:
All Transcendent classes except Novice
Monster Drops
Normal Drops
Valkyrie Randgris
Rate: 100%
Valkyrie Randgris
Rate: 100%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
13
Job Requirements
Acolyte
Yes
Alchemist
Yes
Archer
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Mage
Yes
Merchant
Yes
Monk
Yes
Priest
Yes
Rogue
Yes
Sage
Yes
Swordsman
Yes
Thief
Yes
Wizard
Yes
Class Requirements
Upper
Yes
Requirements
Armor Level
1
Min Level
1
Scripts
Script bonus bUnbreakableShoes; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bMaxSP,(JobLevel*2);
bonus bUnbreakableShoes; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bMaxSP,(JobLevel*2);