ID #2386
Armor
Chameleon Armor
Buy Price: N/A
Sell Price: N/A
A miraculous Armor that can change its abilities according to those of its wearer.
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Increases MaxHP and MaxSP based on wearer's base Level.
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Adds a chance of nullifying all magical skills for 2 seconds when receiving magical attack.
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When equipped by Swordman,Merchant and Thief classes:
DEF +3
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When equipped by Mage, Acolyte and Archer classes:
MDEF +5
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Type: Armor
Defense: 55
Weight: 170
Armor Level: 1
Can be enchanted by:
Apprentice Craftsman
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Requirement:
Base Level 70
Transcendent 2nd classes
_______________________
Increases MaxHP and MaxSP based on wearer's base Level.
_______________________
Adds a chance of nullifying all magical skills for 2 seconds when receiving magical attack.
_______________________
When equipped by Swordman,Merchant and Thief classes:
DEF +3
_______________________
When equipped by Mage, Acolyte and Archer classes:
MDEF +5
_______________________
Type: Armor
Defense: 55
Weight: 170
Armor Level: 1
Can be enchanted by:
Apprentice Craftsman
_______________________
Requirement:
Base Level 70
Transcendent 2nd classes
Monster Drops
Normal Drops
Beholder Master
Rate: 2.5%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1700
Defense
55
Job Requirements
Alchemist
Yes
Assassin
Yes
Bard/Dancer
Yes
Blacksmith
Yes
Crusader
Yes
Hunter
Yes
Knight
Yes
Monk
Yes
Priest
Yes
Rogue
Yes
Sage
Yes
Wizard
Yes
Class Requirements
Upper
Yes
Requirements
Armor Level
1
Min Level
70
Scripts
Script bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bMdef,5; else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bDef,3;
bonus bMaxHP,(BaseLevel*7);
bonus bMaxSP,(BaseLevel/2);
autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }";
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
bonus bMdef,5;
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
bonus bDef,3;