ID #22207
Armor
Imperial Boots
Buy Price: N/A
Sell Price: N/A
Beautiful boots adorned with patterns representing the Rune-Midgards kingdom.
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MaxHP +3%
MaxSP +3%
MDEF +10
Enables the use of Level 1 Increase Agility.
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If Inspiration is at Level 5,
Decreases Shield Spell skill cooldown by 2 seconds.
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For each Level of Cannon Spear:
Increases damage of Banishing Point by 10%.
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For each Level of Sacrifice:
ATK +4%
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For each Level of Pinpoint Attack:
Bypass 20% of hard defense of all race targets when performing a physical attacks.
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If Refine Level is +5 or higher,
MaxHP +7%
MaxSP +7%
Increases Ranged Physical Damage by 5%.
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If Refine Level is +7 or higher,
MaxHP +10%
MaxSP +10%
Increases Ranged Physical Damage by additional 5%.
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Type: Shoes
Defense: 12
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
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MaxHP +3%
MaxSP +3%
MDEF +10
Enables the use of Level 1 Increase Agility.
_______________________
If Inspiration is at Level 5,
Decreases Shield Spell skill cooldown by 2 seconds.
_______________________
For each Level of Cannon Spear:
Increases damage of Banishing Point by 10%.
_______________________
For each Level of Sacrifice:
ATK +4%
_______________________
For each Level of Pinpoint Attack:
Bypass 20% of hard defense of all race targets when performing a physical attacks.
_______________________
If Refine Level is +5 or higher,
MaxHP +7%
MaxSP +7%
Increases Ranged Physical Damage by 5%.
_______________________
If Refine Level is +7 or higher,
MaxHP +10%
MaxSP +10%
Increases Ranged Physical Damage by additional 5%.
_______________________
Type: Shoes
Defense: 12
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
400
Defense
12
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "AL_INCAGI",1; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*getskilllv("LG_CANNONSPEAR"); bonus2 bAddClass,Class_All,4*getskilllv("CR_DEVOTION"); if (getskilllv("LG_INSPIRATION")>=5) bonus2 bSkillCooldown,"LG_SHIELDSPELL",-2000; bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("LG_PINPOINTATTACK"); if (.@r>=5) { bonus bMaxSPrate,7; bonus bMaxHPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxSPrate,10; bonus bMaxHPrate,10; bonus bLongAtkRate,5; }
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "AL_INCAGI",1;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*getskilllv("LG_CANNONSPEAR");
bonus2 bAddClass,Class_All,4*getskilllv("CR_DEVOTION");
if (getskilllv("LG_INSPIRATION")>=5)
bonus2 bSkillCooldown,"LG_SHIELDSPELL",-2000;
bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("LG_PINPOINTATTACK");
if (.@r>=5) {
bonus bMaxSPrate,7;
bonus bMaxHPrate,7;
bonus bLongAtkRate,5;
}
if (.@r>=7) {
bonus bMaxSPrate,10;
bonus bMaxHPrate,10;
bonus bLongAtkRate,5;
}