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ID #22198 Armor

Traveler Shoes

Buy Price: N/A Sell Price: N/A
Shoes fit for a traveler with much work to be done.
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MDEF +15
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MaxHP +3%,
MaxSP +3%
MATK +2%
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Increases Neutral elemental magical damage by 2%.
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For each Level of Swing Dance:
All Basic Stats +1
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For each Level of Harmonize:
Increases Attack Speed (decreases After Attack Delay by 4%).
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For each Level of Frigg's Song:
MaxHP +2%
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For each Level of Gloomy Shyness:
Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10%.
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If user learned Level 1 Deep Sleep Lullaby, has a chance of inflicting Sleep status on an enemy when dealing magical damage.

For each Level of Deep Sleep Lullaby:
Increases the chance of inflicting Sleep status.
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Refine Level +5:
Additional MaxHP/MaxSP +7%,
additional MATK +3%,
Increases Neutral elemental magical damage by additional 3%.
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Refine Level +7:
Additional MaxHP/MaxSP +10%,
additional MATK +5%,
Increases Neutral elemental magical damage by additional 5%.
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Type: Shoes
Defense: 15
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
500
15

Requirements

1
100

Scripts

bonus bMdef,15; bonus bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG")); bonus bMaxSPrate,3; bonus bMatkRate,2; bonus2 bMagicAddEle,Ele_Neutral,5; bonus bAllStats,getskilllv("WA_SWING_DANCE"); bonus bAspdRate,4*getskilllv("MI_HARMONIZE"); bonus2 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY"); bonus2 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY"); bonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC; .@r = getrefine(); if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bMatkRate,3; bonus2 bMagicAddEle,Ele_Neutral,3; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMatkRate,5; bonus2 bMagicAddEle,Ele_Neutral,5; }
bonus bMdef,15;
bonus bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAddEle,Ele_Neutral,5;
bonus bAllStats,getskilllv("WA_SWING_DANCE");
bonus bAspdRate,4*getskilllv("MI_HARMONIZE");
bonus2 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");
bonus2 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");
bonus3 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;
.@r = getrefine();
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bMatkRate,3;
   bonus2 bMagicAddEle,Ele_Neutral,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bMatkRate,5;
   bonus2 bMagicAddEle,Ele_Neutral,5;
}
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