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ID #22195 Armor

Booster Shoes [1]

Buy Price: N/A Sell Price: N/A
Shoes that has the effect of temporarily enhancing the ability by stimulating the nerves of the foot.
The improvement effect changes according to the ability of the person who wears it.
_______________________
MaxHP +10%
MaxSP +10%
MDEF +10
_______________________
Decreases damage taken from Players by 5%
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Base STR at least 125:
Refine Level +7:
ATK +90

Refine Level +9:
Additional ATK +90
_______________________
Base AGI at least 125:
Refine Level +7:
ASPD +2

Refine Level +9:
Additional ASPD +2
_______________________
Base VIT at least 125:
Refine Level +7:
MaxHP +12%

Refine Level +9:
Additional MaxHP +12%
_______________________
Base INT at least 125:
Refine Level +7:
MATK +120

Refine Level +9:
Additional MATK +120
_______________________
Base DEX at least 125:
Refine Level +7:
Increases Ranged Physical Damage by 10%

Refine Level +9:
Increases Ranged Physical Damage by additional 10%
_______________________
Base LUK at least 125:
Refine Level +7:
Increases Critical Damage by 20%

Refine Level +9:
Increases Critical Damage by additional 20%
_______________________
Type: Shoes
Defense: 30
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
800
30

Requirements

1
100

Scripts

.@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubRace,RC_Player_Human,5; if (.@r>=7) { if (readparam(bStr)>=125) bonus bBaseAtk,90; if (readparam(bAgi)>=125) bonus bAspd,2; if (readparam(bVit)>=125) bonus bMaxHPrate,12; if (readparam(bInt)>=125) bonus bMatk,120; if (readparam(bDex)>=125) bonus bLongAtkRate,10; if (readparam(bLuk)>=125) bonus bCritAtkRate,20; } if (.@r>=9) { if (readparam(bStr)>=125) bonus bBaseAtk,90; if (readparam(bAgi)>=125) bonus bAspd,2; if (readparam(bVit)>=125) bonus bMaxHPrate,12; if (readparam(bInt)>=125) bonus bMatk,120; if (readparam(bDex)>=125) bonus bLongAtkRate,10; if (readparam(bLuk)>=125) bonus bCritAtkRate,20; }
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r>=7) {
   if (readparam(bStr)>=125)
      bonus bBaseAtk,90;
   if (readparam(bAgi)>=125)
      bonus bAspd,2;
   if (readparam(bVit)>=125)
      bonus bMaxHPrate,12;
   if (readparam(bInt)>=125)
      bonus bMatk,120;
   if (readparam(bDex)>=125)
      bonus bLongAtkRate,10;
   if (readparam(bLuk)>=125)
      bonus bCritAtkRate,20;
}
if (.@r>=9) {
   if (readparam(bStr)>=125)
      bonus bBaseAtk,90;
   if (readparam(bAgi)>=125)
      bonus bAspd,2;
   if (readparam(bVit)>=125)
      bonus bMaxHPrate,12;
   if (readparam(bInt)>=125)
      bonus bMatk,120;
   if (readparam(bDex)>=125)
      bonus bLongAtkRate,10;
   if (readparam(bLuk)>=125)
      bonus bCritAtkRate,20;
}
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