ID #22195
Armor
Booster Shoes [1]
Buy Price: N/A
Sell Price: N/A
Shoes that has the effect of temporarily enhancing the ability by stimulating the nerves of the foot.
The improvement effect changes according to the ability of the person who wears it.
_______________________
MaxHP +10%
MaxSP +10%
MDEF +10
_______________________
Decreases damage taken from Players by 5%
_______________________
Base STR at least 125:
Refine Level +7:
ATK +90
Refine Level +9:
Additional ATK +90
_______________________
Base AGI at least 125:
Refine Level +7:
ASPD +2
Refine Level +9:
Additional ASPD +2
_______________________
Base VIT at least 125:
Refine Level +7:
MaxHP +12%
Refine Level +9:
Additional MaxHP +12%
_______________________
Base INT at least 125:
Refine Level +7:
MATK +120
Refine Level +9:
Additional MATK +120
_______________________
Base DEX at least 125:
Refine Level +7:
Increases Ranged Physical Damage by 10%
Refine Level +9:
Increases Ranged Physical Damage by additional 10%
_______________________
Base LUK at least 125:
Refine Level +7:
Increases Critical Damage by 20%
Refine Level +9:
Increases Critical Damage by additional 20%
_______________________
Type: Shoes
Defense: 30
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 100
The improvement effect changes according to the ability of the person who wears it.
_______________________
MaxHP +10%
MaxSP +10%
MDEF +10
_______________________
Decreases damage taken from Players by 5%
_______________________
Base STR at least 125:
Refine Level +7:
ATK +90
Refine Level +9:
Additional ATK +90
_______________________
Base AGI at least 125:
Refine Level +7:
ASPD +2
Refine Level +9:
Additional ASPD +2
_______________________
Base VIT at least 125:
Refine Level +7:
MaxHP +12%
Refine Level +9:
Additional MaxHP +12%
_______________________
Base INT at least 125:
Refine Level +7:
MATK +120
Refine Level +9:
Additional MATK +120
_______________________
Base DEX at least 125:
Refine Level +7:
Increases Ranged Physical Damage by 10%
Refine Level +9:
Increases Ranged Physical Damage by additional 10%
_______________________
Base LUK at least 125:
Refine Level +7:
Increases Critical Damage by 20%
Refine Level +9:
Increases Critical Damage by additional 20%
_______________________
Type: Shoes
Defense: 30
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
800
Defense
30
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubRace,RC_Player_Human,5; if (.@r>=7) { if (readparam(bStr)>=125) bonus bBaseAtk,90; if (readparam(bAgi)>=125) bonus bAspd,2; if (readparam(bVit)>=125) bonus bMaxHPrate,12; if (readparam(bInt)>=125) bonus bMatk,120; if (readparam(bDex)>=125) bonus bLongAtkRate,10; if (readparam(bLuk)>=125) bonus bCritAtkRate,20; } if (.@r>=9) { if (readparam(bStr)>=125) bonus bBaseAtk,90; if (readparam(bAgi)>=125) bonus bAspd,2; if (readparam(bVit)>=125) bonus bMaxHPrate,12; if (readparam(bInt)>=125) bonus bMatk,120; if (readparam(bDex)>=125) bonus bLongAtkRate,10; if (readparam(bLuk)>=125) bonus bCritAtkRate,20; }
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r>=7) {
if (readparam(bStr)>=125)
bonus bBaseAtk,90;
if (readparam(bAgi)>=125)
bonus bAspd,2;
if (readparam(bVit)>=125)
bonus bMaxHPrate,12;
if (readparam(bInt)>=125)
bonus bMatk,120;
if (readparam(bDex)>=125)
bonus bLongAtkRate,10;
if (readparam(bLuk)>=125)
bonus bCritAtkRate,20;
}
if (.@r>=9) {
if (readparam(bStr)>=125)
bonus bBaseAtk,90;
if (readparam(bAgi)>=125)
bonus bAspd,2;
if (readparam(bVit)>=125)
bonus bMaxHPrate,12;
if (readparam(bInt)>=125)
bonus bMatk,120;
if (readparam(bDex)>=125)
bonus bLongAtkRate,10;
if (readparam(bLuk)>=125)
bonus bCritAtkRate,20;
}