ID #22189
Armor
Pilgrim Shoes
Buy Price: N/A
Sell Price: N/A
Shoes that a faithful and enthusiastic worshiper wore during his pilgrimage.
If you wear these shoes, you will be able to receive favors from God.
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MDEF +15
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MaxHP +3%, MaxSP +3%
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Decreases Praefatio skill cooldown by 1 second.
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For each Level of Cantocandidus:
ASPD +4%
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For each Level of Sacrament:
DEF +50
Decreases damage taken from Demi-Human race by 2%.
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For each Level of Highness Heal:
Increases Healing skills by 5%.
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For each Level of Praefatio:
Decreases After Skill Delay by by 6%.
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Refine Level +5:
MaxHP +7%, MaxSP +7%
Decreases SP Consumption of skills by 3%.
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Refine Level +7:
Max HP +10%, Max SP +10%
Decreases SP Consumption of skills by additional 5%.
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Type: Shoes
Defense: 15
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
If you wear these shoes, you will be able to receive favors from God.
_______________________
MDEF +15
_______________________
MaxHP +3%, MaxSP +3%
_______________________
Decreases Praefatio skill cooldown by 1 second.
_______________________
For each Level of Cantocandidus:
ASPD +4%
_______________________
For each Level of Sacrament:
DEF +50
Decreases damage taken from Demi-Human race by 2%.
_______________________
For each Level of Highness Heal:
Increases Healing skills by 5%.
_______________________
For each Level of Praefatio:
Decreases After Skill Delay by by 6%.
_______________________
Refine Level +5:
MaxHP +7%, MaxSP +7%
Decreases SP Consumption of skills by 3%.
_______________________
Refine Level +7:
Max HP +10%, Max SP +10%
Decreases SP Consumption of skills by additional 5%.
_______________________
Type: Shoes
Defense: 15
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
500
Defense
15
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bDef,50*getskilllv("AB_SECRAMENT"); bonus bMdef,15; bonus bAspdRate,4*getskilllv("AB_CANTO"); bonus2 bSkillCooldown,"AB_PRAEFATIO",-1000; bonus bDelayrate,-6*getskilllv("AB_PRAEFATIO"); bonus2 bSubRace,RC_DemiHuman,2*getskilllv("AB_SECRAMENT"); bonus2 bSubRace,RC_Player_Human,2*getskilllv("AB_SECRAMENT"); bonus bHealPower,5*getskilllv("AB_HIGHNESSHEAL"); if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bUseSPrate,-3; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bUseSPrate,-5; }
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bDef,50*getskilllv("AB_SECRAMENT");
bonus bMdef,15;
bonus bAspdRate,4*getskilllv("AB_CANTO");
bonus2 bSkillCooldown,"AB_PRAEFATIO",-1000;
bonus bDelayrate,-6*getskilllv("AB_PRAEFATIO");
bonus2 bSubRace,RC_DemiHuman,2*getskilllv("AB_SECRAMENT");
bonus2 bSubRace,RC_Player_Human,2*getskilllv("AB_SECRAMENT");
bonus bHealPower,5*getskilllv("AB_HIGHNESSHEAL");
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bUseSPrate,-3;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bUseSPrate,-5;
}