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ID #22167 Armor

Asteria's Boots [1]

Buy Price: N/A Sell Price: N/A
Type: Armor
Defense: 25
Weight: 250
Slots: 1
Armor level: 1
Required level: 100

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
250
25

Requirements

1
100

Scripts

.@str = readparam(bStr); .@agi = readparam(bAgi); .@vit = readparam(bVit); .@int = readparam(bInt); .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bAllStats,1; if(getrefine()>=10) { if (.@str>=100) { if (.@str>=120) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; } else { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } } if (.@agi>=100) { if (.@agi>=120) bonus bAspd,1; else bonus bAspdRate,8; } if (.@vit>=100) { if (.@vit>=120) bonus2 bAddSize,Size_Medium,15; else bonus2 bAddSize,Size_Medium,10; } if (.@int>=100) { if (.@int>=120) bonus bFixedCast,-500; else bonus bFixedCastrate,-30; } if (.@dex>=100) { if (.@dex>=120) bonus bDelayrate,-5; else bonus bDelayrate,-3; } if (.@luk>=100) { if (.@luk>=120) { bonus bCritical,7; bonus bFlee2,1; } else bonus bCritical,5; } }
.@str = readparam(bStr);
.@agi = readparam(bAgi);
.@vit = readparam(bVit);
.@int = readparam(bInt);
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
bonus bAllStats,1;
if(getrefine()>=10) {
   if (.@str>=100) {
      if (.@str>=120) {
         bonus bMaxHPrate,7;
         bonus bMaxSPrate,7;
      }
      else {
         bonus bMaxHPrate,5;
         bonus bMaxSPrate,5;
      }
   }
   if (.@agi>=100) {
      if (.@agi>=120)
         bonus bAspd,1;
      else
         bonus bAspdRate,8;
   }
   if (.@vit>=100) {
      if (.@vit>=120)
         bonus2 bAddSize,Size_Medium,15;
      else
         bonus2 bAddSize,Size_Medium,10;
   }
   if (.@int>=100) {
      if (.@int>=120)
         bonus bFixedCast,-500;
      else
         bonus bFixedCastrate,-30;
   }
   if (.@dex>=100) {
      if (.@dex>=120)
         bonus bDelayrate,-5;
      else
         bonus bDelayrate,-3;
   }
   if (.@luk>=100) {
      if (.@luk>=120) {
         bonus bCritical,7;
         bonus bFlee2,1;
      }
      else
         bonus bCritical,5;
   }
}
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