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ID #22134 Armor

Enforcer Shoes

Buy Price: N/A Sell Price: N/A
These blood soaked shoes releases a terrible aura.
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MaxHP +3%
MaxSP +3%
MDEF +10
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Enables the use of Level 1 Maximize Power.
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Decreases SP Consumption of Meteor Assault by 8.
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Refine Level +5:
MaxHP +7%
MaxSP +7%
For each Base Level:
Increases damage of Meteor Assault by 1%.
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Refine Level +7:
MaxHP +10%
MaxSP +10%

For each Base Level:
Increases damage of Meteor Assault by 1%.
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For each Level of Poison React:
Increases damage of Meteor Assault by 30%.
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For each Level of Weapon Blocking:
Decreases Hallucination Walk skill cooldown by 5 seconds.
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For each Level of Weapon Crush:
ATK +4%
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For each Level of Counter Slash:
Ignores physical defense of all monsters by 20%.
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For each Level of Weapon Blocking, Weapon Crush and Counter Slash:
Decreases Variable Casting Time of Meteor Assault by 7%.
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Type: Shoes
Defense: 12
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
All Jobs except Novice

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
400
12

Requirements

1
100

Scripts

.@r = getrefine(); .@hpsp = 3; .@a = getskilllv("GC_WEAPONCRUSH"); .@b = getskilllv("GC_WEAPONBLOCKING"); .@c = getskilllv("GC_COUNTERSLASH"); if (.@r >= 5) { .@hpsp += 7; .@dmg = BaseLevel; if (.@r >= 7) { .@hpsp += 10; .@dmg += BaseLevel + 30*getskilllv("AS_POISONREACT"); } bonus2 bSkillAtk,"ASC_METEORASSAULT",.@dmg; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; skill "BS_MAXIMIZE",1; bonus2 bSkillUseSP,"ASC_METEORASSAULT",8; bonus bAtkRate,4*.@a; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*.@b; bonus2 bIgnoreDefRaceRate,RC_All,20*.@c; bonus2 bVariableCastrate,"ASC_METEORASSAULT",-7*(.@a+.@b+.@c);
.@r = getrefine();
.@hpsp = 3;
.@a = getskilllv("GC_WEAPONCRUSH");
.@b = getskilllv("GC_WEAPONBLOCKING");
.@c = getskilllv("GC_COUNTERSLASH");
if (.@r >= 5) {
   .@hpsp += 7;
   .@dmg = BaseLevel;
   if (.@r >= 7) {
      .@hpsp += 10;
      .@dmg += BaseLevel + 30*getskilllv("AS_POISONREACT");
   }
   bonus2 bSkillAtk,"ASC_METEORASSAULT",.@dmg;
}
bonus bMaxHPrate,.@hpsp;
bonus bMaxSPrate,.@hpsp;
bonus bMdef,10;
skill "BS_MAXIMIZE",1;
bonus2 bSkillUseSP,"ASC_METEORASSAULT",8;
bonus bAtkRate,4*.@a;
bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*.@b;
bonus2 bIgnoreDefRaceRate,RC_All,20*.@c;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-7*(.@a+.@b+.@c);
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