ID #21055
Weapon
Guardian Knight Claymore [2]
Buy Price: N/A
Sell Price: N/A
A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
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ATK +5%
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For each Refine Level:
ATK +4
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Refine Level +9:
Critical +5
Increases Critical Damage by 25%.
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Refine Level +11:
Indestructible in battle
Increases Physical Damage against enemies of Undead and Angel race by 20%.
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When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
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Total Refine Level of entire set at least +30:
Increases Physical Damage against enemies of Holy and Undead elemental by 20%.
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Type: Two-Handed Sword
Attack: 280
Weight: 400
Weapon Level: 4
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Requirement:
Base Level 170
Rune Knight
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Critical +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against enemies of Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
Total Refine Level of entire set at least +30:
Increases Physical Damage against enemies of Holy and Undead elemental by 20%.
_______________________
Type: Two-Handed Sword
Attack: 280
Weight: 400
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
Basic Information
Type
Weapon
Weight
4000
Range
1
Job Requirements
Knight
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bAtkRate,5; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus bCritAtkRate,25; bonus bCritical,5; } if (.@r>=11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; bonus bUnbreakableWeapon; }
.@r = getrefine();
bonus bAtkRate,5;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
bonus bCritAtkRate,25;
bonus bCritical,5;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
bonus bUnbreakableWeapon;
}