ID #21054
Weapon
Claw Sword [2]
Buy Price: N/A
Sell Price: N/A
A tool used to clean up various residues at the construction site.
Can be used for many purposes.
_______________________
ATK +15%
Critical +5
_______________________
Refine Level +7:
Increases Critical Damage by 25%.
Increases Attack Speed (decreases After Attack Delay by 10%)
_______________________
Refine Level +9:
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 5 seconds.
_______________________
Refine Level +11:
Critical +7
Decreases After Skill Delay by 20%.
_______________________
Type: Two-Handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
Can be used for many purposes.
_______________________
ATK +15%
Critical +5
_______________________
Refine Level +7:
Increases Critical Damage by 25%.
Increases Attack Speed (decreases After Attack Delay by 10%)
_______________________
Refine Level +9:
Physical attacks have a chance to increase physical damage against all size enemies by 20% for 5 seconds.
_______________________
Refine Level +11:
Critical +7
Decreases After Skill Delay by 20%.
_______________________
Type: Two-Handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Rune Knight
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint6
- Weapon Upgrade Stone(High) × 100
- Mjolnir's Energy × 100
- Mjolnir's Treasure × 50
- Shadowdecon × 150
- Dynite × 100
Basic Information
Type
Weapon
Weight
3500
Range
1
Acquisition method
Equipment reform
Job Requirements
Knight
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bCritical,5; bonus bAtkRate,15; /* bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; commented, illogical */ if (.@r>=7) { bonus bCritAtkRate,25; bonus bAspdRate,10; } if (.@r>=9) { autobonus "{ bonus2 bAddSize,Size_All,20; }",1,5000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; bonus bCritical,7; }
.@r = getrefine();
bonus bCritical,5;
bonus bAtkRate,15;
/* bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; commented, illogical */
if (.@r>=7) {
bonus bCritAtkRate,25;
bonus bAspdRate,10;
}
if (.@r>=9) {
autobonus "{ bonus2 bAddSize,Size_All,20; }",1,5000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
bonus bCritical,7;
}