ID #21038
Weapon
Oriental Sword [2]
Buy Price: N/A
Sell Price: N/A
An ancient sword said has cut many evil souls in eastern.
It resonates with Ancient Hero's Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Sonic Wave by 10%.
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Refine Level +9:
Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks.
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Refine Level +11:
Indestructible in battle
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When equipped with Ancient Hero's Boots:
3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
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Type: Two-Handed Sword
Attack: 180
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 100
Rune Knight
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Sonic Wave by 10%.
_______________________
Refine Level +9:
Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks.
_______________________
Refine Level +11:
Indestructible in battle
_______________________
When equipped with Ancient Hero's Boots:
3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Type: Two-Handed Sword
Attack: 180
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rune Knight
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Basic Information
Type
Weapon
Weight
1000
Range
1
Acquisition method
Equipment reform
Job Requirements
Knight
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"RK_SONICWAVE",.@r/3*10; if (.@r >= 9) bonus5 bAutoSpell,"RK_SONICWAVE",max(2,getskilllv("RK_SONICWAVE")),100,BF_SHORT|BF_WEAPON,1; if (.@r >= 11) bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"RK_SONICWAVE",.@r/3*10;
if (.@r >= 9)
bonus5 bAutoSpell,"RK_SONICWAVE",max(2,getskilllv("RK_SONICWAVE")),100,BF_SHORT|BF_WEAPON,1;
if (.@r >= 11)
bonus bUnbreakableWeapon;