ID #20993
Armor
Avoidance Cape [1]
Buy Price: N/A
Sell Price: N/A
A cape said to have been worn by a priest who healed his allies while dodging.
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MDEF +5
MaxHP +2% ,MaxSP +2%
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Decreases After Skill Delay by 5%.
Decreases damage taken from Demi-Human and Doram players by 5%.
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For each Level of Sacrament:
FLEE +10, Perfect Dodge +5
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When Praefatio is mastered:
Decreases damage taken from Neutral elemental attacks by 50%.
Decreases Fixed Casting Time of Renovatio by 100%.
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When Highness Heal is mastered:
Decreases damage taken from Water and Ghost elemental attacks by 75%.
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Refine Level +5:
MaxHP +3%, MaxSP +3%.
Decreases After Skill Delay by additional 5%.
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Refine Level +7:
MaxHP +5%, MaxSP +5%.
Decreases After Skill Delay by additional 5%.
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Type: Garment
Defense: 25
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100
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MDEF +5
MaxHP +2% ,MaxSP +2%
_______________________
Decreases After Skill Delay by 5%.
Decreases damage taken from Demi-Human and Doram players by 5%.
_______________________
For each Level of Sacrament:
FLEE +10, Perfect Dodge +5
_______________________
When Praefatio is mastered:
Decreases damage taken from Neutral elemental attacks by 50%.
Decreases Fixed Casting Time of Renovatio by 100%.
_______________________
When Highness Heal is mastered:
Decreases damage taken from Water and Ghost elemental attacks by 75%.
_______________________
Refine Level +5:
MaxHP +3%, MaxSP +3%.
Decreases After Skill Delay by additional 5%.
_______________________
Refine Level +7:
MaxHP +5%, MaxSP +5%.
Decreases After Skill Delay by additional 5%.
_______________________
Type: Garment
Defense: 25
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
25
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); bonus bMdef,5; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Player_Human,5; bonus bFlee,10*getskilllv("AB_SECRAMENT"); bonus bFlee2,5*getskilllv("AB_SECRAMENT"); if (getskilllv("AB_PRAEFATIO") == 10) { bonus2 bSubEle,Ele_Neutral,50; bonus2 bFixedCastrate,"AB_RENOVATIO",-100; } if (getskilllv("AB_HIGHNESSHEAL") == 5) { bonus2 bSubEle,Ele_Ghost,75; bonus2 bSubEle,Ele_Water,75; } if (.@r>=5) { bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bDelayrate,-5; } if (.@r>=7) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bDelayrate,-5; }
.@r = getrefine();
bonus bMdef,5;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bDelayrate,-5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bFlee,10*getskilllv("AB_SECRAMENT");
bonus bFlee2,5*getskilllv("AB_SECRAMENT");
if (getskilllv("AB_PRAEFATIO") == 10) {
bonus2 bSubEle,Ele_Neutral,50;
bonus2 bFixedCastrate,"AB_RENOVATIO",-100;
}
if (getskilllv("AB_HIGHNESSHEAL") == 5) {
bonus2 bSubEle,Ele_Ghost,75;
bonus2 bSubEle,Ele_Water,75;
}
if (.@r>=5) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bDelayrate,-5;
}
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bDelayrate,-5;
}