ID #20969
Armor
Rainbow Muffler
Buy Price: N/A
Sell Price: N/A
A beautiful scarf that shines in rainbow colors.
Feel the power of the four major elements.
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MaxHP +2%, MaxSP +2.%
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Decreases damage taken from Players by 5%.
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Increases Magical Damage by 2%.
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When Level 5 Frigg's Song is learned:
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases Metallic Sound skill cooldown by 0.2 seconds.
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For each Level of Gloomy Shyness:
Increases Magical Damage by additional 4%.
Increases damage of Metallic Sound by 4%.
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When Level 5 Deep Sleep Lullaby is learned:
Enables the use of Level 10 Heal.
Recovers 200 HP and 20 SP when defeating enemies with magical attacks.
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Refine Level +5:
MaxHP +3% , MaxSP +3%.
Increases Magical Damage by additional 3%.
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Refine Level +7:
MaxHP +5% , MaxSP +5%.
Increases Magical Damage by additional 5%.
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When equipped with Fire Arrow:
Decreases damage taken from Fire elemental attacks by 75%.
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When equipped with Crystal Arrow:
Decreases damage taken from Water elemental attacks by 75%.
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When equipped with Wind Arrow:
Decreases damage taken from Wind elemental attacks by 75%.
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When equipped with Stone Arrow:
Decreases damage taken from Earth elemental attacks by 75%.
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Type: Garment
Defense: 12
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100
Feel the power of the four major elements.
_______________________
MaxHP +2%, MaxSP +2.%
_______________________
Decreases damage taken from Players by 5%.
_______________________
Increases Magical Damage by 2%.
_______________________
When Level 5 Frigg's Song is learned:
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases Metallic Sound skill cooldown by 0.2 seconds.
_______________________
For each Level of Gloomy Shyness:
Increases Magical Damage by additional 4%.
Increases damage of Metallic Sound by 4%.
_______________________
When Level 5 Deep Sleep Lullaby is learned:
Enables the use of Level 10 Heal.
Recovers 200 HP and 20 SP when defeating enemies with magical attacks.
_______________________
Refine Level +5:
MaxHP +3% , MaxSP +3%.
Increases Magical Damage by additional 3%.
_______________________
Refine Level +7:
MaxHP +5% , MaxSP +5%.
Increases Magical Damage by additional 5%.
_______________________
When equipped with Fire Arrow:
Decreases damage taken from Fire elemental attacks by 75%.
_______________________
When equipped with Crystal Arrow:
Decreases damage taken from Water elemental attacks by 75%.
_______________________
When equipped with Wind Arrow:
Decreases damage taken from Wind elemental attacks by 75%.
_______________________
When equipped with Stone Arrow:
Decreases damage taken from Earth elemental attacks by 75%.
_______________________
Type: Garment
Defense: 12
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
12
Requirements
Armor Level
1
Min Level
100
Scripts
Script .@r = getrefine(); .@lvl = getskilllv("WM_GLOOMYDAY"); if (.@r >= 7) { .@val = 10; } else if (.@r >= 5) { .@val = 5; } else { .@val = 2; } bonus bMaxHPrate,.@val; bonus bMaxSPrate,.@val; bonus bMatkRate,.@val+(4*.@lvl); bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSkillAtk,"WM_METALICSOUND",4*.@lvl; if (getskilllv("WM_FRIGG_SONG") == 5) { bonus2 bSkillCooldown,"WM_METALICSOUND",-200; bonus bAspdRate,10; } if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) { skill "AL_HEAL",10; bonus bMagicHPGainValue,200; bonus bMagicSPGainValue,20; }
.@r = getrefine();
.@lvl = getskilllv("WM_GLOOMYDAY");
if (.@r >= 7) {
.@val = 10;
} else if (.@r >= 5) {
.@val = 5;
}
else {
.@val = 2;
}
bonus bMaxHPrate,.@val;
bonus bMaxSPrate,.@val;
bonus bMatkRate,.@val+(4*.@lvl);
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"WM_METALICSOUND",4*.@lvl;
if (getskilllv("WM_FRIGG_SONG") == 5) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
bonus bAspdRate,10;
}
if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) {
skill "AL_HEAL",10;
bonus bMagicHPGainValue,200;
bonus bMagicSPGainValue,20;
}