ID #20949
Armor
Skin of Ladon [1]
Buy Price: N/A
Sell Price: N/A
A brown dragon's shell with 100 heads guarding a golden apple.
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AGI +5, VIT +5
MDEF +10
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Decreases damage taken from Demi-Human and Brute race by 5%.
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Decreases damage taken from Earth and Wind elemental attacks by 5%.
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Refine Level +7:
Restores 10 SP when a monster is killed by a physical attack.
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Refine Level +7:
For each 20 combined sum of base AGI and VIT:
ATK +15, HIT +5
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If Refine Level is +9 or higher,
Restores additional 10 SP when a monster is killed by a physical attack.
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Type: Garment
Defense: 15
Weight: 60
Requirement:
Base Level 100
_______________________
AGI +5, VIT +5
MDEF +10
_______________________
Decreases damage taken from Demi-Human and Brute race by 5%.
_______________________
Decreases damage taken from Earth and Wind elemental attacks by 5%.
_______________________
Refine Level +7:
Restores 10 SP when a monster is killed by a physical attack.
_______________________
Refine Level +7:
For each 20 combined sum of base AGI and VIT:
ATK +15, HIT +5
_______________________
If Refine Level is +9 or higher,
Restores additional 10 SP when a monster is killed by a physical attack.
_______________________
Type: Garment
Defense: 15
Weight: 60
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
600
Defense
15
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Earth,5; bonus bAgi,5; bonus bVit,5; bonus bMdef,10; .@r = getrefine(); if (.@r>=7) { .@val = 10; bonus bSPGainValue,10; bonus bLongSPGainValue,10; if (.@r>=8) { .@s = (readparam(bAgi)+readparam(bVit))/20; bonus bBaseAtk,15*.@s; bonus bHit,5*.@s; if (.@r>=9) { .@val += 10; } } bonus bSPGainValue,.@val; bonus bLongSPGainValue,.@val; }
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubEle,Ele_Wind,5;
bonus2 bSubEle,Ele_Earth,5;
bonus bAgi,5;
bonus bVit,5;
bonus bMdef,10;
.@r = getrefine();
if (.@r>=7) {
.@val = 10;
bonus bSPGainValue,10;
bonus bLongSPGainValue,10;
if (.@r>=8) {
.@s = (readparam(bAgi)+readparam(bVit))/20;
bonus bBaseAtk,15*.@s;
bonus bHit,5*.@s;
if (.@r>=9) {
.@val += 10;
}
}
bonus bSPGainValue,.@val;
bonus bLongSPGainValue,.@val;
}