ID #20940
Armor
Violet Halo [1]
Buy Price: N/A
Sell Price: N/A
The blinking violet wings are floating behind the back.
The reality seems to be a small size hologram projector.
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Indestructible in battle
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MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
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For each 3 Refine Levels:
MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
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Refine Level +11:
Decreases After Skill Delay by 4%.
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When equipped with Magical Booster[1]:
Decreases Variable Casting Time by 30%.
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When equipped with Crimson Booster[1]:
Increases Ranged Physical Damage by 14%.
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When equipped with Sigrun's Wings/Sigrun's Wings[1]:
Increases Critical Damage by 14%.
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When equipped with Dark Blinkers/Dark Blinkers [1]:
Decreases After Skill Delay by 6%.
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Type: Garment
Defense: 0
Weight: 10
Armor Level: 1
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Requirement: None
The reality seems to be a small size hologram projector.
_______________________
Indestructible in battle
_______________________
MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
_______________________
For each 3 Refine Levels:
MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
_______________________
Refine Level +11:
Decreases After Skill Delay by 4%.
_______________________
When equipped with Magical Booster[1]:
Decreases Variable Casting Time by 30%.
_______________________
When equipped with Crimson Booster[1]:
Increases Ranged Physical Damage by 14%.
_______________________
When equipped with Sigrun's Wings/Sigrun's Wings[1]:
Increases Critical Damage by 14%.
_______________________
When equipped with Dark Blinkers/Dark Blinkers [1]:
Decreases After Skill Delay by 6%.
_______________________
Type: Garment
Defense: 0
Weight: 10
Armor Level: 1
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Requirement: None
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
100
Requirements
Armor Level
1
Scripts
Script .@r = getrefine(); bonus bMatk,20+((.@r/3)*20); bonus bLongAtkRate,3+((.@r/3)*3); bonus bCritAtkRate,3+((.@r/3)*3); if (.@r>10) { bonus bDelayrate,-4; }
.@r = getrefine();
bonus bMatk,20+((.@r/3)*20);
bonus bLongAtkRate,3+((.@r/3)*3);
bonus bCritAtkRate,3+((.@r/3)*3);
if (.@r>10) {
bonus bDelayrate,-4;
}