0
Register now and get: 150.000 Zeny + Summer Hat Pack, Poring Cake Hat, Battle Manual Box, JOB Battle Manual Box, Bubble Gum Box
Offline
Back
ID #20857 Armor

Sniping Veil [1]

Buy Price: N/A Sell Price: N/A
A veil worn by snipers to hide.
_______________________
MDEF +10
_______________________
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
MaxHP +15%
_______________________
Increases Ranged Physical Damage by 10%.
_______________________
Decreases damage taken from ranged physical attacks by 20%.
_______________________
When Level 5 Anti-Material Blast is learned:
Decreases Anti-Material Blast skill cooldown by 2 seconds.
_______________________
When Level 5 Hammer of God is learned:
Decreases Hammer of God skill cooldown by 10 seconds.
_______________________
When Level 5 Mass Spiral is learned:
Decreases Variable Casting Time of Mass Spiral by 2 seconds.
_______________________
Refine Level +7:
MaxHP +5%
Increases Ranged Physical Damage by additional 3%.
Decreases damage taken from ranged physical attacks by additional 15%.

For each 3 Base Level:
Increases damage of Mass Spiral by 1%.

For each 4 Base Level:
Increases damage of Anti-Material Blast by 3%.

For each 5 Base Level:
Increases damage of Hammer of God by 6%.
_______________________
Refine Level +9:
MaxHP +5%
Increases Ranged Physical Damage by additional 3%.
_______________________
When equipped with Rectangular Large Sleeve:
Increases damage taken from ranged physical attacks by 35%.
_______________________
When equipped with Horn Card:
Increases damage taken from ranged physical attacks by 35%.
_______________________
Type: Garment
Defense: 18
Weight: 30
Armor Level: 1
_______________________
Requirement:
Base Level 130
Rebellion

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Armor
300
18

Requirements

1
130

Scripts

.@r = getrefine(); bonus bMdef,10; bonus bAspdRate,10; bonus bMaxHPrate,15; bonus bLongAtkRate,10; bonus bLongAtkDef,20; if (getskilllv("RL_AM_BLAST") >= 5) bonus2 bSkillCooldown,"RL_AM_BLAST",-2000; if (getskilllv("RL_HAMMER_OF_GOD") >= 5) bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; if (getskilllv("RL_MASS_SPIRAL") >= 5) bonus2 bSkillCooldown,"RL_MASS_SPIRAL",-2000; if (.@r>=7) { bonus bMaxHPrate,5; bonus bLongAtkRate,3; bonus bLongAtkDef,15; bonus2 bSkillAtk,"RL_MASS_SPIRAL",BaseLevel/3; bonus2 bSkillAtk,"RL_AM_BLAST",3*(BaseLevel/4); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",6*(BaseLevel/5); } if (.@r>=9) { bonus bMaxSPrate,5; bonus bLongAtkRate,3; }
.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,10;
bonus bMaxHPrate,15;
bonus bLongAtkRate,10;
bonus bLongAtkDef,20;
if (getskilllv("RL_AM_BLAST") >= 5)
   bonus2 bSkillCooldown,"RL_AM_BLAST",-2000;
if (getskilllv("RL_HAMMER_OF_GOD") >= 5)
   bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
if (getskilllv("RL_MASS_SPIRAL") >= 5)
   bonus2 bSkillCooldown,"RL_MASS_SPIRAL",-2000;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus bLongAtkRate,3;
   bonus bLongAtkDef,15;
   bonus2 bSkillAtk,"RL_MASS_SPIRAL",BaseLevel/3;
   bonus2 bSkillAtk,"RL_AM_BLAST",3*(BaseLevel/4);
   bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",6*(BaseLevel/5);
}
if (.@r>=9) {
   bonus bMaxSPrate,5;
   bonus bLongAtkRate,3;
}
We use technical cookies and browser storage to keep your session active, protect the site, and remember your preferences. Learn more in our Cookie Policy.