ID #20854
Armor
Medical Cape [1]
Buy Price: N/A
Sell Price: N/A
A cape developed to carry various medicines.
No worries if you prepare.
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Defeating monstery restores 100 HP and 10 SP.
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Random chance to drop RB Muscle 15mg when defeating Brute and Fish race.
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Random chance to drop Antitoxic Serum when defeating Dragon and Formless race.
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Random chance to drop Combat Drug when defeating Plant and Insect race.
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Random chance to drop Speed Potion when defeating Demon and Demi-Human race.
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Random chance to drop Poison Bottle when defeating Undead and Angel race.
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Refine Level +7:
Increases the drop chance of above effects.
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Refine Level +9:
Increases the drop chance of above effects further.
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Type: Garment
Defense: 12
Weight: 60
Armor Level: 1
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Requirement:
Base Level 10
No worries if you prepare.
_______________________
Defeating monstery restores 100 HP and 10 SP.
_______________________
Random chance to drop RB Muscle 15mg when defeating Brute and Fish race.
_______________________
Random chance to drop Antitoxic Serum when defeating Dragon and Formless race.
_______________________
Random chance to drop Combat Drug when defeating Plant and Insect race.
_______________________
Random chance to drop Speed Potion when defeating Demon and Demi-Human race.
_______________________
Random chance to drop Poison Bottle when defeating Undead and Angel race.
_______________________
Refine Level +7:
Increases the drop chance of above effects.
_______________________
Refine Level +9:
Increases the drop chance of above effects further.
_______________________
Type: Garment
Defense: 12
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 10
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
600
Defense
12
Requirements
Armor Level
1
Min Level
10
Scripts
Script .@r = getrefine(); .@drop = 50; bonus bHPGainValue,100; bonus bMagicHPGainValue,100; bonus bSPGainValue,10; bonus bMagicSPGainValue,10; if (.@r>=7) .@drop += 50; if (.@r>=9) .@drop += 100; bonus3 bAddMonsterDropItem,23360,RC_Brute,.@drop; bonus3 bAddMonsterDropItem,23360,RC_Fish,.@drop; bonus3 bAddMonsterDropItem,12791,RC_Fish,.@drop; bonus3 bAddMonsterDropItem,12791,RC_Insect,.@drop; bonus3 bAddMonsterDropItem,12016,RC_Demon,.@drop; bonus3 bAddMonsterDropItem,12016,RC_DemiHuman,.@drop; bonus3 bAddMonsterDropItem,23361,RC_Dragon,.@drop; bonus3 bAddMonsterDropItem,23361,RC_Formless,.@drop; bonus3 bAddMonsterDropItem,678,RC_Angel,.@drop; bonus3 bAddMonsterDropItem,678,RC_Undead,.@drop;
.@r = getrefine(); .@drop = 50; bonus bHPGainValue,100; bonus bMagicHPGainValue,100; bonus bSPGainValue,10; bonus bMagicSPGainValue,10; if (.@r>=7) .@drop += 50; if (.@r>=9) .@drop += 100; bonus3 bAddMonsterDropItem,23360,RC_Brute,.@drop; bonus3 bAddMonsterDropItem,23360,RC_Fish,.@drop; bonus3 bAddMonsterDropItem,12791,RC_Fish,.@drop; bonus3 bAddMonsterDropItem,12791,RC_Insect,.@drop; bonus3 bAddMonsterDropItem,12016,RC_Demon,.@drop; bonus3 bAddMonsterDropItem,12016,RC_DemiHuman,.@drop; bonus3 bAddMonsterDropItem,23361,RC_Dragon,.@drop; bonus3 bAddMonsterDropItem,23361,RC_Formless,.@drop; bonus3 bAddMonsterDropItem,678,RC_Angel,.@drop; bonus3 bAddMonsterDropItem,678,RC_Undead,.@drop;