ID #20837
Armor
Skin of Gwiber [1]
Buy Price: N/A
Sell Price: N/A
The skin of a dragon whose scales were as white as snow, but light as a feather.
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INT +5
DEX +5
MDEF +10
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Decreases damage taken from Shadow and Undead elemental attacks by 5%.
Decreases damage taken from Demon and Undead race by 5%.
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Refine Level +7:
Restores 10 SP when defeating monster with physical attack.
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Refine Level +8:
Every combined sum of 20 base INT and DEX:
ATK +5
Decreases After Skill Delay by 1%.
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Refine Level +9:
Restores 10 SP when defeating monster with physical attack.
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Type: Garment
Defense: 15
Weight: 60
Armor Level: 1
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Requirement:
Base Level 100
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INT +5
DEX +5
MDEF +10
_______________________
Decreases damage taken from Shadow and Undead elemental attacks by 5%.
Decreases damage taken from Demon and Undead race by 5%.
_______________________
Refine Level +7:
Restores 10 SP when defeating monster with physical attack.
_______________________
Refine Level +8:
Every combined sum of 20 base INT and DEX:
ATK +5
Decreases After Skill Delay by 1%.
_______________________
Refine Level +9:
Restores 10 SP when defeating monster with physical attack.
_______________________
Type: Garment
Defense: 15
Weight: 60
Armor Level: 1
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Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
600
Defense
15
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus bInt,5; bonus bDex,5; bonus bMdef,10; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Undead,5; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,5; .@r = getrefine(); .@val = (readparam(bInt)+readparam(bDex))/20; if (.@r>=7) { bonus bSPGainValue,10; if (.@r>=8) { bonus bBaseAtk,5*.@val; bonus bDelayrate,-1*.@val; if (.@r>=9) { bonus bSPGainValue,10; } } }
bonus bInt,5;
bonus bDex,5;
bonus bMdef,10;
bonus2 bSubEle,Ele_Dark,5;
bonus2 bSubEle,Ele_Undead,5;
bonus2 bSubRace,RC_Demon,5;
bonus2 bSubRace,RC_Undead,5;
.@r = getrefine();
.@val = (readparam(bInt)+readparam(bDex))/20;
if (.@r>=7) {
bonus bSPGainValue,10;
if (.@r>=8) {
bonus bBaseAtk,5*.@val;
bonus bDelayrate,-1*.@val;
if (.@r>=9) {
bonus bSPGainValue,10;
}
}
}