ID #20836
Armor
Skin of Lindwyrm [1]
Buy Price: N/A
Sell Price: N/A
Skin of a lake dragon obtained by unknown adventurer. Too stiff to be made into manteau.
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AGI +5
VIT +5
MDEF +10
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Decreases damage taken from Fire and Water elemental attacks by 5%.
Decreases damage taken from Demi-Human and Dragon race by 5%.
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Refine Level +7:
Enables the use of Level 1 Hiding.
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Refine Level +8:
Every combined sum of 20 base AGI and VIT:
MaxHP +1%
Decreases Variable Casting Time by 2%.
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Refine Level +9:
Enables the use of Level 1 Cloaking.
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Type: Garment
Defense: 15
Weight: 60
Armor Level: 1
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Requirement:
Base Level 100
_______________________
AGI +5
VIT +5
MDEF +10
_______________________
Decreases damage taken from Fire and Water elemental attacks by 5%.
Decreases damage taken from Demi-Human and Dragon race by 5%.
_______________________
Refine Level +7:
Enables the use of Level 1 Hiding.
_______________________
Refine Level +8:
Every combined sum of 20 base AGI and VIT:
MaxHP +1%
Decreases Variable Casting Time by 2%.
_______________________
Refine Level +9:
Enables the use of Level 1 Cloaking.
_______________________
Type: Garment
Defense: 15
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 100
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
600
Defense
15
Requirements
Armor Level
1
Min Level
100
Scripts
Script bonus bAgiVit,5; bonus bMdef,10; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubRace,RC_Dragon,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; .@r = getrefine(); .@val = (readparam(bAgi)+readparam(bVit))/20; if (.@r>=7) { skill "TF_HIDING",1; if (.@r>=8) { bonus bMaxHPrate,.@val; bonus bVariableCastrate,-2*.@val; if (.@r>=9) { skill "AS_CLOAKING",1; } } }
bonus bAgiVit,5;
bonus bMdef,10;
bonus2 bSubEle,Ele_Fire,5;
bonus2 bSubEle,Ele_Water,5;
bonus2 bSubRace,RC_Dragon,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
.@r = getrefine();
.@val = (readparam(bAgi)+readparam(bVit))/20;
if (.@r>=7) {
skill "TF_HIDING",1;
if (.@r>=8) {
bonus bMaxHPrate,.@val;
bonus bVariableCastrate,-2*.@val;
if (.@r>=9) {
skill "AS_CLOAKING",1;
}
}
}