ID #20818
Armor
Curse-Spell Manteau [1]
Buy Price: N/A
Sell Price: N/A
A manteau which has terrible aura that once used by ancient king whose master of magic.
Originally it was a gorgeous crimson war costume, but eroded by a mighty curse that plagued over all the land.
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Decreases damage taken from all elemental attacks by 5%.
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Decreases damage taken from Ranged Physical Damage by 5%.
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Refine Level +7:
Decreases damage taken from Water and Wind elemental attacks by 30%.
Every 10 seconds restores HP by 2000 and SP by 100.
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When equipped with Cursed Magic Mail and Cursed Magic Boots:
Decreases damage taken from all elemental attacks by 5%.
Decreases damage taken from Ranged Physical Damage by 5%.
MaxHP +6666
MaxSP +666
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When equipped with Cursed Magic Ring:
Decreases damage taken from Water and Wind elemental attacks by 30%.
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Type: Garment
Defense: 16
Weight: 100
Armor Level: 1
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Requirement:
Base Level 130
Originally it was a gorgeous crimson war costume, but eroded by a mighty curse that plagued over all the land.
_______________________
Decreases damage taken from all elemental attacks by 5%.
_______________________
Decreases damage taken from Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Decreases damage taken from Water and Wind elemental attacks by 30%.
Every 10 seconds restores HP by 2000 and SP by 100.
_______________________
When equipped with Cursed Magic Mail and Cursed Magic Boots:
Decreases damage taken from all elemental attacks by 5%.
Decreases damage taken from Ranged Physical Damage by 5%.
MaxHP +6666
MaxSP +666
_______________________
When equipped with Cursed Magic Ring:
Decreases damage taken from Water and Wind elemental attacks by 30%.
_______________________
Type: Garment
Defense: 16
Weight: 100
Armor Level: 1
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Requirement:
Base Level 130
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
1000
Defense
16
Requirements
Armor Level
1
Min Level
130
Scripts
Script bonus2 bSubEle,Ele_All,5; bonus bLongAtkDef,10; if (getrefine()>=7) { bonus2 bSubEle,Ele_Water,30; bonus2 bSubEle,Ele_Wind,30; bonus2 bHPRegenRate,2000,10000; bonus2 bSPRegenRate,100,10000; }
bonus2 bSubEle,Ele_All,5;
bonus bLongAtkDef,10;
if (getrefine()>=7) {
bonus2 bSubEle,Ele_Water,30;
bonus2 bSubEle,Ele_Wind,30;
bonus2 bHPRegenRate,2000,10000;
bonus2 bSPRegenRate,100,10000;
}