ID #20815
Armor
Seraphim Robe [1]
Buy Price: N/A
Sell Price: N/A
A cloak wore by a fallen priest whose has doubt in god. Its combine both light and darkness force.
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INT +5, DEX +5
MaxHP +10%
MDEF +10
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Increases Magical Damage with Neutral element by 5%.
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Refine Level +7:
Decreases damage taken from Holy and Shadow elemental attacks by 20%, Neutral magic damage +10%.
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Refine Level +9:
Decreases damage taken from Holy and Shadow elemental attacks by 10%.
Decreases Variable Casting Time by 5%.
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For each Level of Faith:
Increases damage taken from Holy elemental attacks by 3%.
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Type: Garment
Defense: 18
Weight: 30
Armor Level: 1
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Requirement:
Base Level 90
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INT +5, DEX +5
MaxHP +10%
MDEF +10
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Increases Magical Damage with Neutral element by 5%.
_______________________
Refine Level +7:
Decreases damage taken from Holy and Shadow elemental attacks by 20%, Neutral magic damage +10%.
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Refine Level +9:
Decreases damage taken from Holy and Shadow elemental attacks by 10%.
Decreases Variable Casting Time by 5%.
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For each Level of Faith:
Increases damage taken from Holy elemental attacks by 3%.
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Type: Garment
Defense: 18
Weight: 30
Armor Level: 1
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Requirement:
Base Level 90
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
18
Requirements
Armor Level
1
Min Level
1
Scripts
Script bonus bMaxHPrate,10; bonus2 bMagicAtkEle,Ele_Neutral,5; .@r = getrefine(); .@s = getskilllv("CR_TRUST"); if (.@r > 6) { bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bMagicAtkEle,Ele_Neutral,10; } if (.@r > 8) { bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus bVariableCastrate,-5; } if (.@s > 0) { bonus2 bSubEle,Ele_Holy,-.@s*3; }
bonus bMaxHPrate,10;
bonus2 bMagicAtkEle,Ele_Neutral,5;
.@r = getrefine();
.@s = getskilllv("CR_TRUST");
if (.@r > 6) {
bonus2 bSubEle,Ele_Dark,20;
bonus2 bSubEle,Ele_Holy,20;
bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (.@r > 8) {
bonus2 bSubEle,Ele_Dark,10;
bonus2 bSubEle,Ele_Holy,10;
bonus bVariableCastrate,-5;
}
if (.@s > 0) {
bonus2 bSubEle,Ele_Holy,-.@s*3;
}