ID #20749
Armor
Fallen Warrior Manteau [1]
Buy Price: N/A
Sell Price: N/A
Manteau of legendary hero whose died in battle.
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For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
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Base STR at least 90:
ATK +10
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For each Refine Level:
ATK +2
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Base INT at least 90:
MATK +20
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For each Refine Level:
MATK +3
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Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
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Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
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Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
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Base AGI at least 90:
Increases Attack Speed (decreases After Attack Delay by 3%).
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For each 2 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 1%).
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Refine Level +10:
ASPD +1
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Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
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For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
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Base LUK at least 90:
Increases Critical Damage by 5%.
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For each Refine Level:
Increases Critical Damage by 1%.
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Type: Garment
Defense: 30
Weight: 60
Armor Level: 1
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Requirement:
Base Level 170
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For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
_______________________
Base STR at least 90:
ATK +10
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For each Refine Level:
ATK +2
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Base INT at least 90:
MATK +20
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For each Refine Level:
MATK +3
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Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
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Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
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Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Increases Attack Speed (decreases After Attack Delay by 3%).
_______________________
For each 2 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 1%).
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Refine Level +10:
ASPD +1
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Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
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Base LUK at least 90:
Increases Critical Damage by 5%.
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For each Refine Level:
Increases Critical Damage by 1%.
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Type: Garment
Defense: 30
Weight: 60
Armor Level: 1
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Requirement:
Base Level 170
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
600
Defense
30
Requirements
Armor Level
1
Min Level
170
Scripts
Script .@r = getrefine(); bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; bonus bAgi,5; bonus bFlee,10; if (readparam(bStr)>=90) bonus bBaseAtk,10+(.@r*2); if (readparam(bInt)>=90) bonus bMatk,20+(.@r*3); if (readparam(bVit)>=90) bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0); if (readparam(bAgi)>=90) { bonus bAspdRate,3+(.@r/2); bonus bAspd,((.@r>=10)?1:0); } if (readparam(bDex)>=90) bonus bLongAtkRate,3+(.@r/2); if (readparam(bLuk)>=90) bonus bCritAtkRate,5+.@r;
.@r = getrefine();
bonus bMaxHPrate,.@r/2;
bonus bMaxSPrate,.@r/2;
bonus bAgi,5;
bonus bFlee,10;
if (readparam(bStr)>=90)
bonus bBaseAtk,10+(.@r*2);
if (readparam(bInt)>=90)
bonus bMatk,20+(.@r*3);
if (readparam(bVit)>=90)
bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0);
if (readparam(bAgi)>=90) {
bonus bAspdRate,3+(.@r/2);
bonus bAspd,((.@r>=10)?1:0);
}
if (readparam(bDex)>=90)
bonus bLongAtkRate,3+(.@r/2);
if (readparam(bLuk)>=90)
bonus bCritAtkRate,5+.@r;