Fallen Warrior Manteau
_______________________
Base STR at least 90:
ATK +10
_______________________
For each Refine Level:
ATK +2
_______________________
Base INT at least 90:
MATK +20
_______________________
For each Refine Level:
MATK +3
_______________________
Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Increases Attack Speed (decreases After Attack Delay by 3%).
_______________________
For each 2 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 1%).
_______________________
Refine Level +10:
ASPD +1
_______________________
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
_______________________
Base LUK at least 90:
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Garment
Defense: 20
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 120
Monster Drops
Normal Drops
Guillotine Cross Eremes
Rate: 100%
Arch Bishop Margaretha
Rate: 100%
Ranger Cecil
Rate: 100%
Mechanic Howard
Rate: 100%
Warlock Kathryne
Rate: 100%
Rune Knight Seyren
Rate: 100%
Royal Guard Randel
Rate: 100%
Genetic Flamel
Rate: 100%
Sorcerer Celia
Rate: 100%
Sura Chen
Rate: 100%
Shadow Chaser Gertie
Rate: 100%
Minstrel Alphoccio
Rate: 100%
Wanderer Trentini
Rate: 100%
Equipment Slots
Basic Information
Requirements
Scripts
Script .@r = getrefine(); bonus bAgi,5; bonus bFlee,10; if (readparam(bStr)>=90) bonus bBaseAtk,10+(.@r*2); if (readparam(bInt)>=90) bonus bMatk,20+(.@r*3); if (readparam(bVit)>=90) bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0); if (readparam(bAgi)>=90) { bonus bAspdRate,3+(.@r/2); bonus bAspd,((.@r>=10)?1:0); } if (readparam(bDex)>=90) bonus bLongAtkRate,3+(.@r/2); if (readparam(bLuk)>=90) bonus bCritAtkRate,5+.@r;
.@r = getrefine();
bonus bAgi,5;
bonus bFlee,10;
if (readparam(bStr)>=90)
bonus bBaseAtk,10+(.@r*2);
if (readparam(bInt)>=90)
bonus bMatk,20+(.@r*3);
if (readparam(bVit)>=90)
bonus2 bSubEle,Ele_Neutral,3+((.@r>=8)?3:0)+((.@r>=10)?4:0);
if (readparam(bAgi)>=90) {
bonus bAspdRate,3+(.@r/2);
bonus bAspd,((.@r>=10)?1:0);
}
if (readparam(bDex)>=90)
bonus bLongAtkRate,3+(.@r/2);
if (readparam(bLuk)>=90)
bonus bCritAtkRate,5+.@r;