ID #2058
Weapon
Detecting Staff [2]
Buy Price: N/A
Sell Price: N/A
A detector used to find special metals in the Einbech mine.
After the magic amplification effect was added to a lot of cases other than the intended use.
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MATK +330
MATK +10%
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Indestructible in battle
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Refine Level +7:
MATK +60
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Magical Damage with Fire element by 15%.
Magical attacks have a chance to increase magical damage against all size enemies by 20% for 10 seconds.
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Refine Level +11:
Decreases After Skill Delay by 20%.
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Type: Two-Handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
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Requirement:
Base Level 170
Warlock
After the magic amplification effect was added to a lot of cases other than the intended use.
_______________________
MATK +330
MATK +10%
_______________________
Indestructible in battle
_______________________
Refine Level +7:
MATK +60
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire element by 15%.
Magical attacks have a chance to increase magical damage against all size enemies by 20% for 10 seconds.
_______________________
Refine Level +11:
Decreases After Skill Delay by 20%.
_______________________
Type: Two-Handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Warlock
Available from boxes
Equipment Reform
Available through the reform system Amp_Blueprint12
- Weapon Upgrade Stone(High) × 100
- Mjolnir's Energy × 100
- Mjolnir's Treasure × 50
- Shadowdecon × 150
- Dynite × 100
Basic Information
Type
Weapon
Weight
2000
Range
1
Acquisition method
Equipment reform
Job Requirements
Wizard
Yes
Requirements
Weapon Level
4
Min Level
170
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,10; if (.@r >= 7) { bonus bMatk,60; bonus bVariableCastrate,-10; } if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Fire,15; autobonus "{ bonus2 bMagicAddSize,Size_All,20; }",10,10000,BF_MAGIC; } if (.@r >= 11) { bonus bDelayrate,-20; }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
if (.@r >= 7) {
bonus bMatk,60;
bonus bVariableCastrate,-10;
}
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Fire,15;
autobonus "{ bonus2 bMagicAddSize,Size_All,20; }",10,10000,BF_MAGIC;
}
if (.@r >= 11) {
bonus bDelayrate,-20;
}