ID #2048
Weapon
Aeon Staff [2]
Buy Price: N/A
Sell Price: N/A
Metal staff made from stainless steel.
It is said that an ancient wizard made it.
It resonates with Ancient Hero's Boots.
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MATK +200
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For each 2 Refine Levels:
MATK +10
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For each 3 Refine Levels:
Increases damage of Earth Strain by 12%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Decreases Earth Strain skill cooldown by 1 second.
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When equipped with Ancient Hero's Boots:
3% chance to increase INT +20 and MATK +15% for 7 sec when dealing magical damage.
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Indestructible in battle
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Type: Two-Handed Staff
Attack: 100
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 100
Warlock
It is said that an ancient wizard made it.
It resonates with Ancient Hero's Boots.
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Earth Strain by 12%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Earth Strain skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero's Boots:
3% chance to increase INT +20 and MATK +15% for 7 sec when dealing magical damage.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Staff
Attack: 100
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Warlock
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Basic Information
Type
Weapon
Weight
800
Range
1
Acquisition method
Equipment reform
Job Requirements
Wizard
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/3); if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000; }
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/3);
if (.@r>=9) {
bonus bVariableCastrate,-10;
}
if (.@r>=11) {
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000;
}